Dn-FamiTracker
pullstate
Dn-FamiTracker | pullstate | |
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19 | 6 | |
338 | 1,068 | |
4.4% | - | |
7.4 | 0.0 | |
3 days ago | 11 months ago | |
C | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Dn-FamiTracker
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Chiptune Program Suggestions?
I've been using FamiTracker since 2017 and it no longer opens on my (Windows) computer. It just creates a dump file. After figuring out JSR was gone, I tried downloading Dn-FamiTracker 0.5.0.1, but the x64 and x86 versions just open an invisible window.
- PSA: If you use DN-famitracker, don't upgrade to 0.5.0.1. That version is buggy and could potentially "soft-corrupt" modules.
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what ??!?
The original version of FamiTracker is no longer maintained and the website recently went offline, but most people are using the fork Dn-Famitracker these days - you can get it here. It's free software, so there are no restrictions on releasing music made with it commercially.
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Difference between different versions\forks of famitracker?
Dn-Famitracker is the most relevant since it's the only one still in active development and has all the features from previous builds and then some. It's considered the definitive edition of Famitracker: https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker/releases
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How should I go about getting Famitracker now?
Most modern FTers are using a fork anyway, the current favourite is Dn-FamiTracker. All FamiTracker tutorials & resources should still work fine for you since the only differences are additions and updates for driver compatibility and such.
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How do i download famitracker?
Go for Dn-Famitracker instead, it's a fork of the original famitracker with a few more features. Here's the github, if you're interested. https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker
- DN-Famitracker version 0.5.0.0 just released today
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Gameboy Doctor: debug and fix your gameboy emulator
blip_buffer and blip_buf are fairly decent tools for generating an output-rate signal from a high-rate signal (though I use my fork of blip_buffer at https://gitlab.com/exotracker/blip-buffer-exo and/or https://github.com/Dn-Programming-Core-Management/Dn-FamiTra...). When emulating sound chips, the blip buffer adds and subtracts bandlimited sinc impulses from an output-rate delta array, and when exporting resampled audio, it performs a running sum (transforming the impulses into steps) of the delta array and high-passes the running value when writing to the output audio array. The advantage is that you can pick very high sampling rates (like 1.79 MHz) but only burn CPU cycles each time the output level changes (unlike conventional resamplers which are O(input rate + output rate)). Unfortunately blip_buffer has a relatively low SNR of ~50 dB of aliasing rejection even at its widest impulse kernel (as measured by https://gitlab.com/exotracker/exotracker-cpp/-/tree/rewrite-..., though possibly blip_buf is better), and only performs an approximate highpass using integer bitshifts. A usage example is at https://github.com/Dn-Programming-Core-Management/Dn-FamiTra....
Alternatively you can generate a high-rate signal and feed it into a conventional resampler to produce a 44.1/48/96 KHz output. I found that libsamplerate (https://libsndfile.github.io/libsamplerate/)'s medium preset produces audibly transparent output at 44.1 KHz and above, and should have acceptable latency on the order of 1ms (I didn't verify but you could first flush out the startup edge effect with silence, pop all output, then push an impulse followed with silence until the central peak emerges from the output). This has minimal CPU usage for a single stereo 128 KHz input stream (like in exotracker and chipsynth SFC), but I don't know if it burns excessive CPU with 1.79 MHz input.
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My baseline expectation for production-quality emulators is to generate sound without aliasing, but the gold standard is to properly emulate the audio path as found on hardware, by feeding schematics through SPICE and/or pole-zero math to create an analytical representation of the filters, then verifying them against MDFourier tests (hardware recordings of broad-spectrum sound played by the console). Few emulators attempt to do this; according to https://bel.fi/alankila/modguide/interpolate.txt, UADE (an Amiga emulator) gets this right using a variation of the Blip_Buffer approach with longer precomputed(?) impulse responses specialized for Amiga filtering. Several chiptune tools properly model hardware filters, including the chipsynth family of audio VSTs (commercial); Dn-FamiTracker (an open-source NES composer) emulates FDS lowpass properly without aliasing, but only loosely approximates 2A03 lowpass and global highpass using blip_buffer's configurable filtering (impulse/step visualizer at https://gitlab.com/exotracker/exotracker-cpp/-/blob/rewrite-...).
If you choose to model a hardware filter using IIR filters (mathematical arithmetic based off a hardware model) instead of a large precomputed impulse response (like interpolate.txt and UADE), you'll get more accurate results if you generate audio at a high internal sampling rate, IIR-filter the audio at this high rate (ensuring the filter cutoff is well below Nyquist or half the sampling rate), then feed it into a resampler. If you use Blip_Buffer to generate 44.1 or 48 KHz directly like blip_buffer, and apply a filter with cutoff above 10 KHz or so, high frequencies will not be filtered accurately.
One interesting idea (combining blip_buffer's efficiency at handling sparse signals, and the accurate treble filtering enabled by a high intermediate filtering frequency) is running a blip_buffer-like system (with no highpass but a ~20 KHz lowpass) to downsample from a high internal rate to a fixed 128 KHz (for fixed filtering) or twice the audio rate (for efficient rational-factor downsampling), then performing hardware filtering there before downsampling using a resampler. The downside is that this stacks the latency and artifacts of both Blip_Buffer and the resampler, but if you make Blip_Buffer generate mostly-lowpassed audio and avoid generating nonlinear harmonics in filtering, you can use a faster second resampler that assumes its input is mostly lowpassed (using a narrower sinc kernel).
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Do I need to install Git to use Dn-FamiTracker?
Correct Link: https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker/releases/tag/Dn0.4.0.1
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Irrelevant Destination (NES/Famicom 8bit 2A03)
Thank you! I'd recommend downloading Dn-Famitracker, it's the latest fork of the program that's been made, and features a few quality of life improvements from it's predecessors.
pullstate
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ReactNative Expo File Based Routing with Firebase Authentication
PullState - https://lostpebble.github.io/pullstate/
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I am sick and tired of react-redux. Who has some good alternatives?
Pullstate. It's a lot like svelte's store.
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The new wave of React state management
And automatically, any components using uiStateStore.useState and watching the isSidebarOpen property will get updated, exactly the same as the normal useState hook - just shared.
It's so dead simple and has made complex app-building so much easier for me.
The one caveat is that if I have a component with many handlers, e.g. onClick, onMouseMove, onContextMenu, onMouseLeave, etc (and in some cases I do), components can get bloated. I haven't found a fix to that yet. But that's more an inherent issue with react than anything to do with state management.
[1] https://github.com/lostpebble/pullstate
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Tech skill shortage
Sounds like you're on the right track. React is very hire-able. Try out multiple store systems. The big one is react + redux. Then after you have some experience with that, try a simpler one like pullstate.
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Would using Redux/Context be useful If I'm using RN-Firebase?
You could try out pullstate - its basically just global objects which you can mutate and which automatically update your state over your entire app, for whichever parts you have "pulled" the state into.
What are some alternatives?
0CC-FamiTracker - Extension of jsr's FamiTracker
contextism - 😍 Use React Context better.
E-FamiTracker - Extended FamiTracker, mod of Dn-FamiTracker.
spring-boot-boilerplate - Spring Boot Boilerplate is a starter kit. This project includes : Spring Boot(v2.7.10), Spring Data JPA, Spring Validation, Spring Security + JWT Token, PostgreSQL, Mapstruct, Lombok, Swagger (Open API)
furnace - a multi-system chiptune tracker compatible with DefleMask modules
eventrix - Open-source, Predictable, Scaling JavaScript library for state managing and centralizing application global state. State manage system for react apps.
snestracker - Super Nintendo Entertainment System Music Software. Super Famicom Music Software
stalin-sort - Add a stalin sort algorithm in any language you like ❣️ if you like give us a ⭐️
Nes_Snd_Emu - NES / Famicom sound library, descended from blargg's Nes_Snd_Emu
jotai - 👻 Primitive and flexible state management for React
Mesen - Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#
Twitter Text Obj - Twitter Text Libraries. This code is used at Twitter to tokenize and parse text to meet the expectations for what can be used on the platform.