Dn-FamiTracker
TypeScript
Dn-FamiTracker | TypeScript | |
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19 | 1,305 | |
338 | 98,060 | |
4.4% | 0.6% | |
7.4 | 9.9 | |
3 days ago | 2 days ago | |
C | TypeScript | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Dn-FamiTracker
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Chiptune Program Suggestions?
I've been using FamiTracker since 2017 and it no longer opens on my (Windows) computer. It just creates a dump file. After figuring out JSR was gone, I tried downloading Dn-FamiTracker 0.5.0.1, but the x64 and x86 versions just open an invisible window.
- PSA: If you use DN-famitracker, don't upgrade to 0.5.0.1. That version is buggy and could potentially "soft-corrupt" modules.
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what ??!?
The original version of FamiTracker is no longer maintained and the website recently went offline, but most people are using the fork Dn-Famitracker these days - you can get it here. It's free software, so there are no restrictions on releasing music made with it commercially.
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Difference between different versions\forks of famitracker?
Dn-Famitracker is the most relevant since it's the only one still in active development and has all the features from previous builds and then some. It's considered the definitive edition of Famitracker: https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker/releases
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How should I go about getting Famitracker now?
Most modern FTers are using a fork anyway, the current favourite is Dn-FamiTracker. All FamiTracker tutorials & resources should still work fine for you since the only differences are additions and updates for driver compatibility and such.
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How do i download famitracker?
Go for Dn-Famitracker instead, it's a fork of the original famitracker with a few more features. Here's the github, if you're interested. https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker
- DN-Famitracker version 0.5.0.0 just released today
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Gameboy Doctor: debug and fix your gameboy emulator
blip_buffer and blip_buf are fairly decent tools for generating an output-rate signal from a high-rate signal (though I use my fork of blip_buffer at https://gitlab.com/exotracker/blip-buffer-exo and/or https://github.com/Dn-Programming-Core-Management/Dn-FamiTra...). When emulating sound chips, the blip buffer adds and subtracts bandlimited sinc impulses from an output-rate delta array, and when exporting resampled audio, it performs a running sum (transforming the impulses into steps) of the delta array and high-passes the running value when writing to the output audio array. The advantage is that you can pick very high sampling rates (like 1.79 MHz) but only burn CPU cycles each time the output level changes (unlike conventional resamplers which are O(input rate + output rate)). Unfortunately blip_buffer has a relatively low SNR of ~50 dB of aliasing rejection even at its widest impulse kernel (as measured by https://gitlab.com/exotracker/exotracker-cpp/-/tree/rewrite-..., though possibly blip_buf is better), and only performs an approximate highpass using integer bitshifts. A usage example is at https://github.com/Dn-Programming-Core-Management/Dn-FamiTra....
Alternatively you can generate a high-rate signal and feed it into a conventional resampler to produce a 44.1/48/96 KHz output. I found that libsamplerate (https://libsndfile.github.io/libsamplerate/)'s medium preset produces audibly transparent output at 44.1 KHz and above, and should have acceptable latency on the order of 1ms (I didn't verify but you could first flush out the startup edge effect with silence, pop all output, then push an impulse followed with silence until the central peak emerges from the output). This has minimal CPU usage for a single stereo 128 KHz input stream (like in exotracker and chipsynth SFC), but I don't know if it burns excessive CPU with 1.79 MHz input.
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My baseline expectation for production-quality emulators is to generate sound without aliasing, but the gold standard is to properly emulate the audio path as found on hardware, by feeding schematics through SPICE and/or pole-zero math to create an analytical representation of the filters, then verifying them against MDFourier tests (hardware recordings of broad-spectrum sound played by the console). Few emulators attempt to do this; according to https://bel.fi/alankila/modguide/interpolate.txt, UADE (an Amiga emulator) gets this right using a variation of the Blip_Buffer approach with longer precomputed(?) impulse responses specialized for Amiga filtering. Several chiptune tools properly model hardware filters, including the chipsynth family of audio VSTs (commercial); Dn-FamiTracker (an open-source NES composer) emulates FDS lowpass properly without aliasing, but only loosely approximates 2A03 lowpass and global highpass using blip_buffer's configurable filtering (impulse/step visualizer at https://gitlab.com/exotracker/exotracker-cpp/-/blob/rewrite-...).
If you choose to model a hardware filter using IIR filters (mathematical arithmetic based off a hardware model) instead of a large precomputed impulse response (like interpolate.txt and UADE), you'll get more accurate results if you generate audio at a high internal sampling rate, IIR-filter the audio at this high rate (ensuring the filter cutoff is well below Nyquist or half the sampling rate), then feed it into a resampler. If you use Blip_Buffer to generate 44.1 or 48 KHz directly like blip_buffer, and apply a filter with cutoff above 10 KHz or so, high frequencies will not be filtered accurately.
One interesting idea (combining blip_buffer's efficiency at handling sparse signals, and the accurate treble filtering enabled by a high intermediate filtering frequency) is running a blip_buffer-like system (with no highpass but a ~20 KHz lowpass) to downsample from a high internal rate to a fixed 128 KHz (for fixed filtering) or twice the audio rate (for efficient rational-factor downsampling), then performing hardware filtering there before downsampling using a resampler. The downside is that this stacks the latency and artifacts of both Blip_Buffer and the resampler, but if you make Blip_Buffer generate mostly-lowpassed audio and avoid generating nonlinear harmonics in filtering, you can use a faster second resampler that assumes its input is mostly lowpassed (using a narrower sinc kernel).
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Do I need to install Git to use Dn-FamiTracker?
Correct Link: https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker/releases/tag/Dn0.4.0.1
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Irrelevant Destination (NES/Famicom 8bit 2A03)
Thank you! I'd recommend downloading Dn-Famitracker, it's the latest fork of the program that's been made, and features a few quality of life improvements from it's predecessors.
TypeScript
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JSR Is Not Another Package Manager
Regular expressions are part of the language, so it's not so unreasonable that TypeScript should parse them and take their semantics into account. Indeed, TypeScript 5.5 will include [new support for syntax checking of regular expressions](https://github.com/microsoft/TypeScript/pull/55600), and presumably they'll eventually be able to solve the problem the GP highlighted on top of those foundations.
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TypeScript Essentials: Distinguishing Types with Branding
Dedicated syntax for creating unique subsets of a type that denote a particular refinement is a longstanding ask[2] - and very useful, we've experimented with implementations.[3]
I don't think it has any relation to runtime type checking at all. It's refinement types, [4] or newtypes[5] depending on the details and how you shape it.
[1] https://github.com/microsoft/TypeScript/blob/main/src/compil...
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What is an Abstract Syntax Tree in Programming?
GitHub | Website
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Smart Contract Programming Languages: sCrypt vs. Solidity
Learning Curve and Developer Tooling sCrypt is an embedded Domain Specific Language (eDSL) based on TypeScript. It is strictly a subset of TypeScript, so all sCrypt code is valid TypeScript. TypeScript is chosen as the host language because it provides an easy, familiar language (JavaScript), but with type safety. There’s an abundance of learning materials available for TypeScript and thus sCrypt, including online tutorials, courses, documentation, and community support. This makes it relatively easy for beginners to start learning. It also has a vast ecosystem with numerous libraries and frameworks (e.g., React, Angular, Vue) that can simplify development and integration with Web2 applications.
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Understanding the Difference Between Type and Interface in TypeScript
As a JavaScript or TypeScript developer, you might have come across the terms type and interface when working with complex data structures or defining custom types. While both serve similar purposes, they have distinct characteristics that influence when to use them. In this blog post, we'll delve into the differences between types and interfaces in TypeScript, providing examples to aid your understanding.
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Type-Safe Fetch with Next.js, Strapi, and OpenAPI
TypeScript helps you in many ways in the context of a JavaScript app. It makes it easier to consume interfaces of any type.
- Proposal: Types as Configuration
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How to scrape Amazon products
In this guide, we'll be extracting information from Amazon product pages using the power of TypeScript in combination with the Cheerio and Crawlee libraries. We'll explore how to retrieve and extract detailed product data such as titles, prices, image URLs, and more from Amazon's vast marketplace. We'll also discuss handling potential blocking issues that may arise during the scraping process.
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Shared Tailwind Setup For Micro Frontend Application with Nx Workspace
TypeScript
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Building a Dynamic Job Board with Issues Github, Next.js, Tailwind CSS and MobX-State-Tree
Familiarity with TypeScript, React and Next.js
What are some alternatives?
0CC-FamiTracker - Extension of jsr's FamiTracker
zod - TypeScript-first schema validation with static type inference
E-FamiTracker - Extended FamiTracker, mod of Dn-FamiTracker.
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
furnace - a multi-system chiptune tracker compatible with DefleMask modules
Tailwind CSS - A utility-first CSS framework for rapid UI development.
snestracker - Super Nintendo Entertainment System Music Software. Super Famicom Music Software
zx - A tool for writing better scripts
Nes_Snd_Emu - NES / Famicom sound library, descended from blargg's Nes_Snd_Emu
esbuild - An extremely fast bundler for the web
Mesen - Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#
gray-matter - Smarter YAML front matter parser, used by metalsmith, Gatsby, Netlify, Assemble, mapbox-gl, phenomic, vuejs vitepress, TinaCMS, Shopify Polaris, Ant Design, Astro, hashicorp, garden, slidev, saber, sourcegraph, and many others. Simple to use, and battle tested. Parses YAML by default but can also parse JSON Front Matter, Coffee Front Matter, TOML Front Matter, and has support for custom parsers. Please follow gray-matter's author: https://github.com/jonschlinkert