DiscreteStatePattern VS DiscreteStatePattern

Compare DiscreteStatePattern vs DiscreteStatePattern and see what are their differences.

DiscreteStatePattern

A pattern for creating highly compact and light-weight general purpose finite state machines. [Moved to: https://github.com/DidacticSpectre/DiscreteStatePattern] (by MixedReaction)

DiscreteStatePattern

A pattern for creating highly compact and light-weight general purpose finite state machines. (by DidacticSpectre)
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DiscreteStatePattern DiscreteStatePattern
5 4
27 28
- -
6.5 4.9
about 3 years ago about 3 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DiscreteStatePattern

Posts with mentions or reviews of DiscreteStatePattern. We have used some of these posts to build our list of alternatives and similar projects.

DiscreteStatePattern

Posts with mentions or reviews of DiscreteStatePattern. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing DiscreteStatePattern and DiscreteStatePattern you can also consider the following projects:

SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

visual-automata - Visual Automata is a Python 3 library built as a wrapper for the Automata library to add more visualization features.

stateless4j - Lightweight Java State Machine

Synthesis - A patcher pipeline framework and GUI. Run collections of code-based mods to create content customized for your load order

awesome-software-architecture - A curated list of awesome articles, videos, and other resources to learn and practice about software architecture, patterns, and principles.

GuardClauses - A simple package with guard clause extensions.

UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity