DeepCopy.gml
STANNcam
DeepCopy.gml | STANNcam | |
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1 | 4 | |
10 | 29 | |
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2.2 | 8.6 | |
about 1 year ago | 10 days ago | |
Game Maker Language | Game Maker Language | |
MIT License | MIT License |
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DeepCopy.gml
STANNcam
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PSA: Godot 4 has many issues with pixel perfect games
I dunno, pixel perfect tends to be a pretty strict criteria and most major 2D capable engines I have played with have the functionality. For example, Unity has a 2D Pixel Perfect package, and Gamemaker has several community pixel perfect camera assets. Whether those examples pull that off in an effective or user friendly way is a different story, but the functionality is certainly there and it’s definitely a notable use case.
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Working with pixel perfect games in 4.0 is a massive headache
This is one of my favorite methods
- STANN_co created a free to use Camera and Resolution manager
- I created a free to use Camera and Resolution manager
What are some alternatives?
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Godot - Godot Engine – Multi-platform 2D and 3D game engine