Dedicated_Valheim_Server_Script VS dnSpy

Compare Dedicated_Valheim_Server_Script vs dnSpy and see what are their differences.

Dedicated_Valheim_Server_Script

Valheim Server Manager . Supports: ValheimPlus, Bepinex, Multi-world, Multi-Lang, Update, Backup, Restore and more: Built for Linux (by Nimdy)

dnSpy

.NET debugger and assembly editor [Moved to: https://github.com/dnSpy/dnSpy] (by 0xd4d)
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Dedicated_Valheim_Server_Script dnSpy
33 2
693 17,639
- -
6.7 6.5
10 months ago over 3 years ago
Shell C#
GNU Affero General Public License v3.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Dedicated_Valheim_Server_Script

Posts with mentions or reviews of Dedicated_Valheim_Server_Script. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-24.
  • Where to start?
    3 projects | /r/HomeServer | 24 Feb 2023
    i agree with everything u/~defron~ has mentioned so far. I'd like to add a bit more to the whole OS thing. Windows is a straight no go, unstable, bloated, memory hog, the list goes on. As for linux, there are plenty of choices, although options like UnRaid/Truenas/OpenMediaVault all are great aesthetically wise, gui for managing your users, permissions, storage, containers you will generally always find yourself limited by them at one point or another, especially with the use case you described. Something like ubuntu with mergerfs and snapraid and a samba share took me around 20 minutes to configure. Vallheilm i've not had experience with but after 2 minutes of googling i found this. Minecraft on the other hand is incredibly easy to set up, if you take a look at this repository you can have a paper minecraft server with one command install that auto updates and sets it up for you within 2 minutes. For power saving I'd recommend you set up a systemd script to set powertop --auto-tune to autostart on boot and use hdparm to set hdd sleep time. With all drives spun down I get around 10W idle on ubuntu and around 18W on TrueNAS. ZFS is great, but i don't see it's use for a personal home build. As for your discord scripts, since you mentioned you use docker profesionally, i don't see why you couldn't just make a dockerfile for each bot and run them as containers.
  • Server Hosts; Do They All Suck?
    1 project | /r/valheim | 18 Jan 2023
    Njord dedicated server script
  • Dedicated Valheim Server
    1 project | /r/valheim | 12 Jan 2022
    I’m using the amazing Dedicated Valheim Server Njord which you can find open sourced here https://github.com/Nimdy/Dedicated_Valheim_Server_Script.
  • Server Hosting Suggestions...
    1 project | /r/valheim | 15 Sep 2021
  • Not sure what I'm doing wrong when installing a package in Ubuntu
    2 projects | /r/linux4noobs | 3 Jun 2021
    Source
  • Patch Notes
    4 projects | /r/valheim | 29 Mar 2021
    So, funny story, shortly after making my previous post, I went and stole some code from this guy's script. Which uses steamcmd.sh and looks in the container's local appmanifest file, compares the two and runs an update. I keep the end result here, the version check stuff is (unsurprisingly) in versionCheck.sh. That repository is my unsophisticated take on running Valheim server in a docker container, with supporting scripts. With a daily job set in crontab on the server to run the versionCheck.sh script.
  • Please...
    1 project | /r/valheim | 29 Mar 2021
  • Valheim Home Server
    2 projects | /r/HomeServer | 28 Mar 2021
    Use this https://github.com/Nimdy/Dedicated_Valheim_Server_Script
  • Dedicated server providers?
    1 project | /r/valheim | 26 Mar 2021
  • Ubuntu Dedicated Server Guides? Updating?
    1 project | /r/valheim | 19 Mar 2021

dnSpy

Posts with mentions or reviews of dnSpy. We have used some of these posts to build our list of alternatives and similar projects.
  • [MOD/FIX] Proportional haven-recruit chance
    1 project | /r/PhoenixPoint | 16 Oct 2021
    dnSpy https://github.com/0xd4d/dnSpy
  • I was hoping to get some insight into this crash?
    1 project | /r/Bannerlord_MODS | 12 Mar 2021
    Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. Inner exception callstack: No inner exception was thrownOuter exception callstack: at TaleWorlds.CampaignSystem.Actions.LeaveTroopsToSettlementAction.ApplyInternal(MobileParty mobileParty, Settlement settlement, Int32 numberOfTroopsWillBeLeft, Boolean archersAreHighPriority) at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.GarrisonTroopsCampaignBehavior.OnSettlementEntered(MobileParty mobileParty, Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3) at TaleWorlds.CampaignSystem.CampaignEvents.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyInternal(Hero hero, MobileParty mobileParty, Settlement settlement, EnterSettlementDetail detail, Object subject, Boolean isPlayerInvolved) at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyForParty(MobileParty mobileParty, Settlement settlement) at TaleWorlds.CampaignSystem.Campaign.HandleSettlementEncounter(MobileParty attackerParty, Settlement settlement) at TaleWorlds.CampaignSystem.Campaign.HandleSettlementEncounter(MobileParty attackerParty, Settlement settlement) at TaleWorlds.CampaignSystem.Campaign.CheckSettlementEncounter(MobileParty mobileParty) at TaleWorlds.CampaignSystem.Campaign.HandleEncounters(Single dt) at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt) at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt) at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, Single dt) at TaleWorlds.DotNet.Managed.ApplicationTick_Patch2(Single dt)

What are some alternatives?

When comparing Dedicated_Valheim_Server_Script and dnSpy you can also consider the following projects:

LinuxGSM - The command-line tool for quick, simple deployment and management of Linux dedicated game servers.

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

docker-steamcmd-server - Simple Dockerfile that installs steamcmd and a selected game server

de4dot - .NET deobfuscator and unpacker.

valheim-docker - Valheim Docker powered by Odin. The Valheim dedicated gameserver manager which is designed with resiliency in mind by providing automatic updates, world backup support, and a user friendly cli interface.

x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.

vrising-docker - A Docker image for running a dedicated server for V Rising.

JustDecompile Engine - The decompilation engine of JustDecompile

node-gamedig - Query game servers and not only! Node.JS/Deno or Bash (via the CLI).

cli - GitHub’s official command line tool

valheim-server-docker - Valheim dedicated gameserver with automatic update, World backup, BepInEx and ValheimPlus mod support

ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.