CyberRogue
By Artroms
sleepy
By ddmills
CyberRogue | sleepy | |
---|---|---|
3 | 3 | |
0 | 13 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | over 3 years ago | |
C# | JavaScript | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CyberRogue
Posts with mentions or reviews of CyberRogue.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-17.
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PBR Pixel Art?
It's made with Unity and custom shader, that will not ruin pixel art. Here's link to project github with rewritten shader. Original shader was written by truepak.
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Visual test scene
This shader was orginally described here by greatestbear. Then it was rewritten to match URP here. Now I have rewritten it to match URP 10.2 here. It's free.
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Sharing Saturday #346
Well, the best news is that I managed to find an implementation of Texel Space Shading. This shader allows the same lighting value to be used for the entire texel. It sounds strange, but it's easier to show it once than to explain it a hundred times (here is a visual comparison). This way you can preserve pixel art, but still use light, which means the walls won't be flat and the signs will glow. Another interesting thing I discovered in Unity is VFX. It would seem - nothing special, but this technology allows you to make sufficiently high-quality effects for pixel art, if you round off the particle size and location to the desired values - in the end we will get the generated pixel effect (vfx is noticable at comparison video). That's all for now. At this stage, the project is open, the link to the repository at github.
sleepy
Posts with mentions or reviews of sleepy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-15.
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Sharing Saturday #346
See the code on github
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Sharing Saturday #343
Weapons required a lot of thought, I decided to take the Brogue approach and grant each weapon type some unique abilities. This is a list of planned/brianstormed weapons and the unique ability they grant.
What are some alternatives?
When comparing CyberRogue and sleepy you can also consider the following projects:
dear-imgui-unity - Unity package for Dear ImGui
gruid - Cross-platform grid-based UI and game framework.
Cataclysm - A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release.
Pixel-Art-material-previewer
RSRevived
tymerl - A roguelike in rust
steamsky - Mirror of a roguelike in sky with a steampunk setting