Custom-RenderPipelineCore
Modified version of Unity's core render pipeline (by StressLevelZero)
MarrowSDK
By StressLevelZero
Custom-RenderPipelineCore | MarrowSDK | |
---|---|---|
2 | 46 | |
10 | 292 | |
- | 3.4% | |
4.4 | 10.0 | |
20 days ago | over 1 year ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Custom-RenderPipelineCore
Posts with mentions or reviews of Custom-RenderPipelineCore.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-04.
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Unity help regarding marrow sdk
I have been trying for 1 hour to add the three packages necessary to upload a custom avatar and every time it says [Package Manager Window] Cannot perform upm operation: Unable to add package [https://github.com/StressLevelZero/Custom-RenderPipelineCore]:
- git sdk not working
MarrowSDK
Posts with mentions or reviews of MarrowSDK.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-29.
- Seems like Boneworks 2 might be in developmentā¦ interesting
- How do you make custom playermodels?
- I do NOT recommend Bonelab
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Creating an avatar
You need to be able to 3d model if you want to make an avatar from scratch, then look here for more info https://github.com/StressLevelZero/MarrowSDK/wiki/Avatars
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Mod Making Programs?
/First install git then do https://www.youtube.com/watch?v=3tzfabwVdu0 /then https://www.youtube.com/watch?v=YhVFO7HTcWA . /official guide thats not that good https://github.com/StressLevelZero/MarrowSDK/wiki / this ones bit advanced but good if you already have everything set up and understand unity https://docs.google.com/document/d/1M4n8rPY86q2gRuu5K9yPEZC9Cr6t6cJF5plLhFU3dqs/edit. There's more but I don't think its neccesary. Also this might be hard if you have no experience. Especially because the sdk isnt full out and the game hasnt been out for that long so not many tutorials. good luck :)
- Fingers not rigged, one finger not in right place (Modding Help)
- I made my avatar in BONELAB, now I can say that I am apart of LavaGang
- Anybody know how to make Mods in BoneLab for Quest2, how do you make Map mods correctly?
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I would love to see Simon as a modded avatar
You don't really need to model anything - you just need to take Simon's model - which is probably already rigged for you, then follow along with the Marrow SDK documentation on how to make an avatar. There's even a video guide series here too. If you think you'll need a 3D modelling program, I'd recommend Blender. It's free, and I've been able to run it on stupidly old laptops from the early 2000s before without too much of a hassle (obviously it'll run better on more modern systems, but you work with what you got).
- Anyone have any success with splines?
What are some alternatives?
When comparing Custom-RenderPipelineCore and MarrowSDK you can also consider the following projects:
Custom-URP