CrispyWaffle VS ManualDi.Main

Compare CrispyWaffle vs ManualDi.Main and see what are their differences.

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CrispyWaffle ManualDi.Main
1 1
16 6
- -
9.3 0.0
10 days ago about 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CrispyWaffle

Posts with mentions or reviews of CrispyWaffle. We have used some of these posts to build our list of alternatives and similar projects.
  • Last Week of Hacktoberfest
    1 project | dev.to | 27 Oct 2023
    I kicked off my Hacktoberfest contributions by diving into CrispyWaffle, a project that caught my attention due to its importance in the .NET ecosystem. The maintainers had an open issue #211, which required assistance in removing a retry check within one of their classes. After discussing the changes and receiving their initial approval, they encouraged me to seek additional areas for improvement within the codebase. Eager to make a positive impact, I accepted the challenge.

ManualDi.Main

Posts with mentions or reviews of ManualDi.Main. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-01.
  • Dependency injection in unity
    3 projects | /r/unity | 1 Mar 2022
    Hello everyone! I love unity, it is a great game engine, but I always find myself back to the same architectural hurdles again and again. I used Zenject for several small projects, but I didn't completely like the approach it imposes. In order to improve on what I felt Zenject lacked, decided to make a dependency injection container that fit what I felt was necessary. https://github.com/PereViader/ManualDi.Main (core of the container, just c#) https://github.com/PereViader/ManualDi.Unity3d (extensions to improve usage in unity) As far as I know, dependency injection containers are not a very hot topic around the game dev sphere. Something I think is really not ideal for engineers, as I believe it greatly improves our productivity. What do you think of dependency injection in Unity? What do you think a dependency injection container should have for you to use them in your projects?

What are some alternatives?

When comparing CrispyWaffle and ManualDi.Main you can also consider the following projects:

NetFabric.Hyperlinq - High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.

lazy-proxy-serviceprovider - Lazy Dependency Injection for Microsoft's DI ServiceProvider

OpenAI.Net - OpenAI library for .NET

Reflex - Minimal dependency injection framework for Unity

Smaragd - A platform-independent, lightweight library for developing .NET applications using the MVVM architecture

Zenject - Dependency Injection Framework for Unity3D

management-sdk-net - Kontent.ai Management .NET SDK

Prism.Avalonia - Prism framework support for Avalonia UI

dc - The Dassie compiler and core library

ManualDi.Unity3d - Extensions and usability features of the ManualDi dependency injection library for the Unity3d game engine

Libraries - Simple, reliable .NET libraries covering numbers, geometry and data structures

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