Cosmos
UIforETW
Cosmos | UIforETW | |
---|---|---|
14 | 18 | |
2,837 | 1,531 | |
0.5% | 0.7% | |
9.6 | 5.5 | |
about 21 hours ago | 3 months ago | |
C# | C++ | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cosmos
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Mark Russinovich: “Working towards enabling Windows driver development in Rust”
I didn't realise that. Then again, I only experimented with AOT executables quite briefly. Perhaps Cosmos[1] stuck in my head more than what I read about AOT dotnet applications.
[1]: https://github.com/CosmosOS/Cosmos
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Sweet C#
there are entire toolkits for that! https://github.com/cosmosos/cosmos
- Making an OS with C#?
- XenOS, an OS made in C#!
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Does Microsoft ever try to written the whole windows OS codebase in entirely in C# in future?
This is about the same time that Cosmos came about - they’ve got they own ASM-like flavour of C# called X# and IL2CPU
- Slow Frame Rate under Cosmos
- Writing a kernel in C# on Linux
- Alternatives to COSMOS?
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Is C# a good programming language for kernel development?
I recommend you to take a look at the Cosmos project. It's an operating system construction kit integrated to Visual Studio using it's own compiler translating IL code (C#, VB.NET, F#...) to x86 assembly.
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Found this on a command-line only OS.
From these lines of code one would assume so, but apparently Cosmos seems to be quiet more serious than just a simple shell.
UIforETW
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Mark Russinovich: “Working towards enabling Windows driver development in Rust”
You can use UI4ETW[0] to capture an event trace when the mouse freezes. You may need to install the Windows SDK or Visual Studio to interpret the results, though.
[0] https://github.com/google/UIforETW
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How to avoid bounds checks in Rust (without unsafe!)
Event Tracing for Windows (WPA/xperf) works quite well for profiling, and it's really easy to set up with UIforETW. Symbol loading works with MSVC-generated symbols (just set the target/debug/ folder as a symbol path), though it's rather slow.
- League FPS midgame slowdown: Call for details
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AMD Adrenalin 22.8.2 Released
There's a couple methods to achieve this but I like to recommend this project since it provides an easy to use GUI and (iirc) doesn't require the installation of Windows ADK.
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Anyone else has mini stutters since last update even tho ping and packet loss are fine?
If anyone could use UI for ETW (https://github.com/google/UIforETW/releases) to grab an ETL file during the micro-stutters and share it with me, that'd be amazingly helpful. An ETL is like a whole-machine tracefile that'll show exactly what chunk of code is using the time when a stall happens.
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Micro-stutters started happening about a week ago, Now Dota 2 is basically unplayable for me.
Install UI for ETW (https://github.com/google/UIforETW/releases) and collect an ETL file while the stuttering is happening. Upload them to somewhere and send it to JeffHill once you got them.
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Dota2 Bug Tracker
If you capture an ETL file using UI for ETW (https://github.com/google/UIforETW/releases) and link that ETL file in the report, I'm happy to take a look and see what might be going on?
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My main account lags in main menu and I created a new account to check it and it doesn't. Can't figure out why. Plays from the same laptop (i5 6th gen, 4gb ram, gpu dead). Lags only in main menu and once I get into the game it's the same.
Could you install UI for ETW and collect an ETL file? https://github.com/google/UIforETW/releases
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Anybody else experiencing severe FPS drops ever since the Primal Beast Update?
If you install UI for ETW (https://github.com/google/UIforETW/releases) and capture an ETL trace during gameplay, I'd love to open it with dev tools and find out what's going on! It sounds like you've done all the obvious things, so I'm pretty curious what's actually going on with your system. With a rig like that you should have no problems running Dota at a pretty high frame rate.
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Alongside the tinker nerf, techies rework, new maps etc. One thing that we as a community should demand is massive spring cleaning update.
If you're seeing poor performance in Dota, one thing that's incredibly helpful is to install UI for ETW (https://github.com/google/UIforETW/releases) and collect an ETL file during the problem. We can read these files to see which parts of Dota are misbehaving or what else on your system might be interacting with Dota.
What are some alternatives?
Aura-Operating-System - AuraOS, the Franco-English Operating System developed in C# using Cosmos!
windows-drivers-rs - Platform that enables Windows driver development in Rust. Developed by Surface.
KernelSharp - C# Kernel Mode Driver example using NativeAOT
ViGEmBus - Windows kernel-mode driver emulating well-known USB game controllers.
biscuit - Biscuit research OS
Dota-2-Vulkan - Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
Singularity-OS - Microsoft Research Singularity RDK 2.0 Source
Meadow.Foundation - Unified driver and library framework for Meadow applications.
EfiSharp - An Attempt at building at least some of C# corelib for EFI applications. Inspired by https://github.com/MichalStrehovsky/zerosharp to see if this possible.
simdjson - Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
gopher-os - A proof of concept OS kernel written in Go
GTAO_Booster_PoC