ConnectedLivingSpace
KSP addon to identify and make use of living spaces that are connected to each other on a vessel (by codepoetpbowden)
Kerbal-Joint-Reinforcement-Continued
Physics stabilizer plugin for Kerbal Space Program (by KSP-RO)
ConnectedLivingSpace | Kerbal-Joint-Reinforcement-Continued | |
---|---|---|
1 | 9 | |
35 | 35 | |
- | - | |
0.0 | 6.6 | |
almost 2 years ago | about 1 month ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ConnectedLivingSpace
Posts with mentions or reviews of ConnectedLivingSpace.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-15.
Kerbal-Joint-Reinforcement-Continued
Posts with mentions or reviews of Kerbal-Joint-Reinforcement-Continued.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-04.
- is there a mod to make coupled ships more rigid and less bendy or floppy
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KJR Next or Continued?
I use https://github.com/KSP-RO/Kerbal-Joint-Reinforcement-Continued/releases on 1.12.5 and I don't have any problem.
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How do I stop this thing from wobbling? (EVA construction)
Kerbal Joint Reinforcement if you use mod. (https://github.com/KSP-RO/Kerbal-Joint-Reinforcement-Continued/releases) Autostrust if you don't want to use mod. (https://www.youtube.com/watch?v=zzaLYKhPa-Y)
- Problems with surface bases suddenly blowing up for no reason
- Help!!!!! I need a new computer.
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Kraken hates this simple trick!
I pray everyday that ksp2 will have far more rigid connections on the long axis, wobbly rockets makes ksp almost unplayable. luckily kerbal-joint-reinforcement-continued works on the current version of the game (though not advertised as such)
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This is our Lords KSP modpack
https://github.com/severedsolo/CleverSat/releaseshttps://github.com/severedsolo/ExplorationPlus/releaseshttps://github.com/jrossignol/ContractPack-FieldResearch/releases/tag/1.2.2https://github.com/jrossignol/ContractPack-Tourism/releases/tag/1.5.2https://github.com/DuoDex/CrowdSourcedScience/releases/tag/v6.0https://github.com/TheDarkBadger/DistantObject/releaseshttps://github.com/bfishman/Docking-Port-Alignment-Indicator/releaseshttps://github.com/WazWaz/EnvironmentalVisualEnhancements/releaseshttps://github.com/linuxgurugamer/ClickThroughBlocker/releases/tag/0.1.10.15https://forum.kerbalspaceprogram.com/index.php?/topic/54284-18-110-extraplanetary-launchpads-v683/https://spacedock.info/mod/1972/Filter%20Extensionshttps://github.com/linuxgurugamer/FShangarExtender/releases/tag/3.6.0https://github.com/Orthethac/HideEmptyTechTreeNodes/releases/tag/v1.3.0https://www.kerbaltek.com/hyperedithttps://forum.kerbalspaceprogram.com/index.php?/topic/106243-181-1112-interstellar-fuel-switch-ifs-3294/https://spacedock.info/mod/175/Interstellar%20Fuel%20Switchhttps://github.com/TriggerAu/KerbalAlarmClock/releaseshttps://github.com/ihsoft/KAS/releaseshttps://github.com/jrbudda/KerbalEngineer/releaseshttps://github.com/ihsoft/KIS/releaseshttps://github.com/KSP-RO/Kerbal-Joint-Reinforcement-Continued/releaseshttps://github.com/taniwha/KerbalStats/releases/tag/v3.1.0https://forum.kerbalspaceprogram.com/index.php?/topic/89285-18-kerbalstats-v310/https://github.com/kopernicus/kopernicus/releaseshttps://spacedock.info/mod/302/KRASH%20-%20Kerbal%20Ramification%20Artifical%20Simulation%20Hub%20%28simulation%20mod%20for%20KSP%29https://github.com/CYBUTEK/KSPAddonVersionChecker/releases/tag/1.0.3.3https://forum.kerbalspaceprogram.com/index.php?/topic/173818-181-1112-ksp-interstellar-extended-12810-release-thread/https://github.com/shadowmage45/KSPWheel/releaseshttps://forum.kerbalspaceprogram.com/index.php?/topic/106369-19-modularflightintegrator-127-19-october-2019/https://github.com/linuxgurugamer/PatchManager/releaseshttps://www.curseforge.com/kerbal/ksp-mods/photonsail/downloadhttps://github.com/prestja/ksp-planetshine/releases/https://github.com/radistmorse/KSPPreciseManeuver/releaseshttps://github.com/JonnyOThan/RasterPropMonitor/releaseshttps://spacedock.info/mod/1547/RCS%20Build%20Aid%20Continuedhttps://spacedock.info/mod/2286/Real%20Exoplanets?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3Ehttps://github.com/KSP-RO/RealPlume-StockConfigs/releaseshttps://github.com/S-C-A-N/SCANsat/releases/tag/v20.4https://github.com/DoctorDavinci/ZeroMiniAVC/releases/tag/v1.05https://github.com/LGhassen/Scatterer/releaseshttps://forum.kerbalspaceprogram.com/index.php?/topic/162775-131-poll-sunflares-of-maar-gpp-bundle-v12-jan-23-2018/https://spacedock.info/mod/74/Science%20-%20Full%20reward!https://forum.kerbalspaceprogram.com/index.php?/topic/64987-18x-110x-smokescreen-2814-extended-fx-plugin-18-april-2020/https://github.com/shadowmage45/TexturesUnlimited/releaseshttps://github.com/linuxgurugamer/ksp_toolbar/releaseshttps://spacedock.info/mod/127/TweakScalehttps://github.com/jrossignol/WaypointManager/releases/tag/2.8.1
- Will these struts cause too much drag on Eve or are they fine?
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Crashed a spaceplane with a converter module on the mun a while ago so i started a salvage operation to retrieve it
Only mod i am using is this one: https://github.com/KSP-RO/Kerbal-Joint-Reinforcement-Continued
What are some alternatives?
When comparing ConnectedLivingSpace and Kerbal-Joint-Reinforcement-Continued you can also consider the following projects:
Kopernicus - Kopernicus is a mod for Kerbal Space Program which allows users to replace the planetary system used by the game.
KSPWheel - Replacement for U4 wheel collider, geared for use in KSP.
ClickThroughBlocker
CrowdSourcedScience - Crowd Sourced Science
Scatterer - Atmospheric scattering mod for KSP
KerbalEngineer - Kerbal Engineer v1.0 (current in-development build).
WaypointManager
KIS - Kerbal Inventory System
KerbalAlarmClock - A time management and utility plugin for Kerbal Space Program
ksp-planetshine - A mod for Kerbal Space Program - Adds a planetshine effect: the planets and moons illuminates your vessel
ConnectedLivingSpace vs Kopernicus
Kerbal-Joint-Reinforcement-Continued vs Kopernicus
ConnectedLivingSpace vs KSPWheel
Kerbal-Joint-Reinforcement-Continued vs ClickThroughBlocker
ConnectedLivingSpace vs CrowdSourcedScience
Kerbal-Joint-Reinforcement-Continued vs CrowdSourcedScience
ConnectedLivingSpace vs Scatterer
Kerbal-Joint-Reinforcement-Continued vs KerbalEngineer
ConnectedLivingSpace vs WaypointManager
Kerbal-Joint-Reinforcement-Continued vs KIS
ConnectedLivingSpace vs KerbalAlarmClock
Kerbal-Joint-Reinforcement-Continued vs ksp-planetshine