CompactGUI
tikv
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CompactGUI | tikv | |
---|---|---|
46 | 21 | |
4,491 | 14,512 | |
9.3% | 1.9% | |
7.7 | 9.7 | |
about 1 month ago | 3 days ago | |
Visual Basic .NET | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CompactGUI
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Is there a way to save space of ark?
CompactGUI
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400GB? Seriously? 25+ hours worth of waiting just to play it? Why is ark like this?
Also, check out CompactGUI. It's a more user-friendly and efficient way of using Windows' built-in compression to cut the game's file size almost in half. It makes load times marginally longer (like 5-10%) and needs to be redone every few updates to keep the size down, but it works.
- Koji projekat na Githubu vas je odusevio u zadnje vreme?
- Games are becoming so large these days.
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Modern Game File Sizes Be Like
You can chuck compact.exe at it by hand (use the /exe option), or if you'd prefer to avoid the command line there's my Compactor tool, or the venerable CompactGUI.
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The era of 100GB games is upon us, and the average PC gamer is underprepared
You can also just use compactGui smaller filesizes without having to remove dialogs or cutscenes or anything. Obviously how much space is regained depends on how well it was compressed originally. With triple A titles perhaps getting 10% back, while things like ark can literally be shrunk by hundreds of gigs.
- Can we talk about client size? We are approaching 50GB!
- PSA: Use CompactGUI to reduce the the game's file size without any performance hit. I reduced the size from 81 GB to 56 GB.
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For me ARK is 190GB but for my friend it is 160GB
Not really related to your question but if you want to try and save some space you can give this a go, I've used it before and never had any issues. https://github.com/IridiumIO/CompactGUI
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WHY THE HELL IS MY ARK 355GB
Meet you new best friend. https://github.com/IridiumIO/CompactGUI
tikv
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just wanted to ask is there an in memory database that uses s3 or gcp cloud storage as permanent storage
I know that very similar functionality to this is in TiDB Serverless ( https://tidbcloud.com ). TiDB is a distributed relational database. It uses TiKV ( which is a key/value engine ) as the storage engine. You could use SQL to access your K/V records. There is ongoing work in TiKV to support S3 directly as the storage backend ( https://github.com/tikv/tikv/issues/6506 ) .
- Implementing a distributed key-value store on top of implementing Raft in Go
- Production grade databases in Rust
- Can anyone recommend tikv nosql database
- Go devs that learned Rust, what are your thoughts on it?
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Apache Pegasus – A a distributed key-value storage system
TiKV is basically a layer on top of rocksdb https://github.com/tikv/tikv/blob/956610725039835557e7516828...
- TiKV is a highly scalable, low latency, and easy to use key-value database
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Surrealdb – FOSS document-graph database, for the realtime web in Rust
> Many,many smart people…
If you look inside the code you can see the stated features are a result of underlying engine (TiKV [0] also in c and rust from pingcap). Surrealdb is standing on shoulders of giants at present, they are TiKV, FoundationDB and rocksdb. The feature set they mentioned mostly coming from TiKV at present.
[0] https://tikv.org/
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Cloud database for tomorrow's applications (written in Rust)
Hi Diggsey, great question. We are currently focussed on functionality and stability, and then will draw our attention to performance. Coming this week we have a RocksDB storage implementation. We've only just launched our initial beta version, and we know there is a lot of improvement and work to be done (some of these performance issues we know about already and are on our Github issues list).
With regards to the consistency/isolation model, SurrealDB sits on top of a number of key-value stores. By using the distributed highly-available TiKV storage backend, https://tikv.org, (and we have a FoundationDB integration in the works), the database is designed to be highly-scalable and highly-available. The same guarantees (albeit just single-node, so no high-availability or scalability) will be available with the RocksDB implementation coming this week. By sitting on top of these key-value stores, SurrealDB ensures that all transactions are ACID compliant. We don't want to go for speed (for instance by writing to /dev/null) over anything, but want SurrealDB to be a reliable and performant backend for any application. Obviously we have a way to go to catch up with PostgreSQL (launched in 1996), but we will strive to get there!
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CeresDB: A high-performance, distributed, schema-less and time-series database
If you are looking for a production ready distributed store written in Rust. Check out TiKV(https://github.com/tikv/tikv), which was also mentioned in the acknowledge section of the project's README.
There's also a full-featured distributed RDBMS called TiDB built on top of TiKV.
What are some alternatives?
Compactor - A user interface for Windows 10 filesystem compression
redis-rs - Redis library for rust
ViVeTool-GUI - Windows Feature Control GUI based on ViVe / ViVeTool
rust-etcd - An etcd client library for Rust.
WinPaletter - Advanced Windows Appearance Editor
rust-rocksdb - rust wrapper for rocksdb
ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore
cassandra-rs - Cassandra (CQL) driver for Rust, using the DataStax C/C++ driver under the covers.
fclones - Efficient Duplicate File Finder
rust-postgres - Native PostgreSQL driver for the Rust programming language
starship - ☄🌌️ The minimal, blazing-fast, and infinitely customizable prompt for any shell!
diesel - A safe, extensible ORM and Query Builder for Rust