CompactGUI
fpng
CompactGUI | fpng | |
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46 | 10 | |
4,515 | 830 | |
2.7% | - | |
7.7 | 4.1 | |
about 2 months ago | 5 months ago | |
Visual Basic .NET | C | |
GNU General Public License v3.0 only | - |
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CompactGUI
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Is there a way to save space of ark?
CompactGUI
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400GB? Seriously? 25+ hours worth of waiting just to play it? Why is ark like this?
Also, check out CompactGUI. It's a more user-friendly and efficient way of using Windows' built-in compression to cut the game's file size almost in half. It makes load times marginally longer (like 5-10%) and needs to be redone every few updates to keep the size down, but it works.
- Koji projekat na Githubu vas je odusevio u zadnje vreme?
- Games are becoming so large these days.
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Modern Game File Sizes Be Like
You can chuck compact.exe at it by hand (use the /exe option), or if you'd prefer to avoid the command line there's my Compactor tool, or the venerable CompactGUI.
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The era of 100GB games is upon us, and the average PC gamer is underprepared
You can also just use compactGui smaller filesizes without having to remove dialogs or cutscenes or anything. Obviously how much space is regained depends on how well it was compressed originally. With triple A titles perhaps getting 10% back, while things like ark can literally be shrunk by hundreds of gigs.
- Can we talk about client size? We are approaching 50GB!
- PSA: Use CompactGUI to reduce the the game's file size without any performance hit. I reduced the size from 81 GB to 56 GB.
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For me ARK is 190GB but for my friend it is 160GB
Not really related to your question but if you want to try and save some space you can give this a go, I've used it before and never had any issues. https://github.com/IridiumIO/CompactGUI
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WHY THE HELL IS MY ARK 355GB
Meet you new best friend. https://github.com/IridiumIO/CompactGUI
fpng
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png crate gets an ultrafast compression mode, up to 4x faster decompression
When the QOI format was first announced it wasn't clear that was even possible while keeping PNG format compatibility. But the fpng and fpnge C/C++ libraries showed it was, and today you can take advantage of those advances in a general purpose PNG library in Rust!
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Hello, PNG
CRC is a table and 5 lines of code. That's trivial.
>zlib is 23k lines
It's not needed to make a PNG reader/writer. zlib is massive overkill for only making a PNG reader or writer. Here's a tiny deflate/inflate code [2] under 1k lines (and could be much smaller if needed).
stb[0] has single headers of ~7k lines total including all of the formats PNG, JPG, BMP,. PSD, GIF, HDR, and PIC. Here's [1] a 3k lines single file PNG version with tons if #ifdefs for all sorts of platforms. Removing those and I'd not be surprised if you could not do it in ~1k lines (which I'd consider quite simple compared to most of todays' media formats).
>Of course they're not common formats so you're stuck with complex formats like PNG
BMP is super common and easy to use anywhere.
I use flat image files all the time for quick and dirty stuff. They quickly saturate disk speeds and networking speeds (say recording a few decent speed cameras), and I've found PNG compression to alleviate those saturate CPU speeds (some libs are super slow, some are vastly faster). I've many times made custom compression formats to balance these for high performance tools when neither things like BMPs or things like PNG would suffice.
[0] https://github.com/nothings/stb
[1] https://github.com/richgel999/fpng/blob/main/src/fpng.cpp
[2] https://github.com/jibsen/tinf/tree/master/src
- Quite OK Image is now my favorite asset format
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Computing Adler32 Checksums at 41 GB/s
This was actually considered, and other libraries do ignore checksums, or at least have options to:
https://github.com/richgel999/fpng/issues/9
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QOI – The Quite OK Image Format
In the other direction, you can target a subset of PNG to get less optimized images but with QOI-like encode and decode speed: https://github.com/richgel999/fpng
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ReShade 5.0 Released!
On specific operations like screenshots for example the new version is WAY faster though. We were using stb_image_write.h but switched to fpng which promised 12-19x faster compression at smaller sizes. That and the fact that screenshot saving have now been given it's own thread so it now longer causes a small stutter like when it was on the main thread, means that screenshot are now near instantaneous.
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QOI – The “Quite OK Image Format” for fast, lossless image compression
I think QOI inspired the creation of https://github.com/richgel999/fpng which creates standard PNGs and compares itself directly to QOI.
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Losslessly compresses RGB and RGBA images to a similar size of PNG, while offering a 20x-50x speedup in compression and 3x-4x speedup in decompression
BTW, today I found this fpng-fast PNG writer. There is a comparison with QOI in the readme.
What are some alternatives?
Compactor - A user interface for Windows 10 filesystem compression
qoi - The “Quite OK Image Format” for fast, lossless image compression
ViVeTool-GUI - Windows Feature Control GUI based on ViVe / ViVeTool
fpnge - Demo of a fast PNG encoder.
WinPaletter - Advanced Windows Appearance Editor
libdeflate - Heavily optimized library for DEFLATE/zlib/gzip compression and decompression
ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore
oss-nvjpg - Hardware-accelerated JPEG decoding on the Nvidia Tegra X1
fclones - Efficient Duplicate File Finder
PNG-spec - Maintenance of the PNG specification
starship - ☄🌌️ The minimal, blazing-fast, and infinitely customizable prompt for any shell!
php-qoi - QOI image encoder and decoder written in pure PHP