CombatExtended
Combat Extended mod for RimWorld (by CombatExtended-Continued)
CombatExtended
Combat Extended mod for RimWorld (by CombatExtendedRWMod)
CombatExtended | CombatExtended | |
---|---|---|
101 | 6 | |
311 | 129 | |
8.0% | - | |
9.9 | 7.5 | |
7 days ago | about 4 years ago | |
C# | C# | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CombatExtended
Posts with mentions or reviews of CombatExtended.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-11.
- SaveOurShip2 with CE?
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what about CE?
Combat Extended does have an autopatcher you can toggle built into the mod settings if you're willing to deal with some slight jank, there is an absurd amount of patches built into CE, so I'd try it with the mods you want and test it out
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New to modding, are CE (combat extended) and Vanilla Expanded framework good mods or?
However, Combat Extended does have a large collection of patches in the mod itself, and has a list for your convenience. Popular mods typically gets patched up by these guys, especially vanilla expanded.
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I know i will probably get downvoted, but
They've done a lot to work on compatibility. Feel free to take a look at what they have compatibility patches for here.
- It's just me or "ambition of the cosmic" mod is ruined with CE
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Combat Extended and Alpha Animals?
you can also use this list but I guess that one is better since it shows when it was last updated so you can check if the patch is up to date with the mod.
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What's your LEAST Favorite Popular Mod?
The only mods I've ever seen that are incompatible with CE are beam guns and bounce guns. They introduce weapons with special projectiles that seem to be fundamentally incompatible with how CE handles them. Otherwise, obscure HAR mods, gene mods, every faction mod I've heard of are all in the compatibility list. I think I saw VE Factions - Empire in this list even before it was released to public.
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Is Rimmu nation compatible with CE and will there be some redundancy with vanilla weapons expanded?
The Rimmu-Nation collection (Weapons, Clothing, and Security) is part of the mods supported by Combat Extended's internal compatibility patch, so you should be fine unless they had been recently updated and their new version broke the CE compatibility patch.
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Is there a Glitter-Tech CE patch?
Did you check the compatibility list?
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CE incompatible with itself? What am i doing wrong?
Are you subbed to 2 versions of CE, i would recommend getting the version from git hub: https://github.com/CombatExtended-Continued/CombatExtended
CombatExtended
Posts with mentions or reviews of CombatExtended.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-09.
- Is there any combat overhaul mod that isn't CE?
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unpopularopinion: your mountain base with killbox is an absolute ant farm experience
sites I used: https://github.com/CombatExtendedRWMod/CombatExtended/wiki/ https://steamcommunity.com/sharedfiles/filedetails/?l=german&id=1758482195
- Combat Extended (CE) now has an generic ammo system option
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It really sucks when your bullets go sideways.
https://github.com/CombatExtendedRWMod/CombatExtended/blob/master/SupportedThirdPartyMods.md This is a list of CE compatible mods that don't need a compatibility patcher mod
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Alpha Animals Combat Extended Patch
I don't think this list has been updated in a little while but it's a good starting point (pretty sure a lot more compatibility patches have been added). Those are mods that need patches that CE has installed by default. Pretty much any other mod that doesn't add species/weapons/armor will work fine without a patch
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I think I am finally interested in combat extended. After nearly 3000 hours of gameplay too! What are the Do’s and Dont’s of this mod?
Beyond that, there's a list here https://github.com/CombatExtendedRWMod/CombatExtended/blob/master/SupportedThirdPartyMods.md
What are some alternatives?
When comparing CombatExtended and CombatExtended you can also consider the following projects:
SRTS-Expanded - Rimworld mod
CombatExtended - Combat Extended mod for RimWorld
VanillaExpandedFramework - Vanilla Expanded Framework for RimWorld
CombatExtendedGunsPlus
Rimefeller - Drill for oil, process into chemfuel, plastic, composites, napalm
VanillaWeaponsExpandedCE
HarmonyRimWorld - A RimWorld mod that installs Harmony for all other mods
Dubs-Break-Mod - Changes how mental breaks work to make them a bit more reasonable
MiscMods
Hardcore-SK - Rimworld Hardcore SK project, our discord server:
ColourfulSterileTiles
CombatExtended vs SRTS-Expanded
CombatExtended vs CombatExtended
CombatExtended vs VanillaExpandedFramework
CombatExtended vs CombatExtendedGunsPlus
CombatExtended vs Rimefeller
CombatExtended vs VanillaWeaponsExpandedCE
CombatExtended vs HarmonyRimWorld
CombatExtended vs Dubs-Break-Mod
CombatExtended vs MiscMods
CombatExtended vs Hardcore-SK
CombatExtended vs ColourfulSterileTiles