CoinBLAS VS procedural-gl-js

Compare CoinBLAS vs procedural-gl-js and see what are their differences.

CoinBLAS

Bitcoin blockchain graph analysis with the GraphBLAS. (by Graphegon)

procedural-gl-js

Mobile-first 3D mapping engine with emphasis on user experience (by felixpalmer)
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CoinBLAS procedural-gl-js
3 11
21 1,266
- -
1.8 0.0
almost 3 years ago almost 3 years ago
Jupyter Notebook JavaScript
- Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CoinBLAS

Posts with mentions or reviews of CoinBLAS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-05.
  • The "missing" graph datatype already exists. It was invented in the '70s
    6 projects | news.ycombinator.com | 5 Mar 2024
    When you consider that a graph and a matrix are isomorphic, doing vector matrix multiplication takes a vector with a set value, say row 4, and multiplies it by a matrix where row 4 has values present that represent edges to the nodes that are adjacent to it (ie "adjacency" matrix). The result is a vector with the next "step" in a BFS across the graph, do that in a loop and you step across the whole graph.

    A cool result of this is, for example, taking an adjacency matrix and squaring it is the "Friend of a Friend" graph. It takes every node/row and multiplies it by itself, returning a matrix that are adjacent to the adjacencies of each node, ie, the friends (adjacencies of the adjacencies) of friends (adjacencies) of the nodes.

    Deeper traversal are just higher nodes, a matrix cubed are the friends of the friends of the friends.

    A picture is worth a thousand words, see figure 7 of this paper:

    https://arxiv.org/pdf/1606.05790.pdf

    Also check out figure 8, this shows how incidence matrices can work to represent hyper and multi graphs. An pair of incidence matrices reprsent two graphs, one from nodes to edges and the other from edges to nodes, these are n by m and m by n. When you multiply them, you get a square adjacency matrix that "projects" the incidence into an adjacency. This can be used to collapse hypergraphs into simple graphs that use different semirings to combine the multiple edges.

    For some pretty pictures of this kind of stuff, check out CoinBLAS (note I am not a crypto-bro, it was just a very handy extremely large multi-graph that I could easily download in chunks to play with):

    https://github.com/Graphegon/CoinBLAS/

  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    Python wrapper around The GraphBLAS API:

    https://github.com/michelp/pygraphblas

    For an upcoming paper we've open sourced using pygraphblas to analyse the bitcoin graph using the GAP benchmarks on a server with 1TB of RAM:

    https://github.com/Graphegon/CoinBLAS

  • Show HN: CoinBLAS – Bitcoin Analysis with the GraphBLAS
    1 project | news.ycombinator.com | 3 Jan 2021

procedural-gl-js

Posts with mentions or reviews of procedural-gl-js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-23.
  • Recreating Real-World Terrain with React, Three.js and WebGL Shaders
    2 projects | news.ycombinator.com | 23 Feb 2021
    Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.

    The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.

    Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)

  • Visualization of 40M Cell Towers
    3 projects | news.ycombinator.com | 17 Feb 2021
    Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?

    I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.

  • React Component for 3D Maps
    4 projects | news.ycombinator.com | 18 Jan 2021
    Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.

    The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js

  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    - Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping

    Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/

  • Mountain Peaks in WebGL
    6 projects | news.ycombinator.com | 25 Dec 2020
    The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js

What are some alternatives?

When comparing CoinBLAS and procedural-gl-js you can also consider the following projects:

Tasker - A commitment tracker desktop app that tracks the progress of your tasks with mouse, keyboard and audio hooks.

maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2

covid_status

suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.

roost - Proof of Concept for Eventsourced backend

rnnoise - Recurrent neural network for audio noise reduction

ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!

osmosis-js - JS reference implementation of Osmosis, a JSON data store with peer-to-peer background sync

atbswp - A minimalist macro recorder

slam-crappy - Navigation project for an indoor robot using a Raspberry Pi, Arduino by combining a camera/OpenCV and physical measurements from ultrasonic and single point lidar sensor.

auto-editor - Auto-Editor: Effort free video editing!