Codename One VS proposal

Compare Codename One vs proposal and see what are their differences.

Codename One

Cross-platform framework for building truly native mobile apps with Java or Kotlin. Write Once Run Anywhere support for iOS, Android, Desktop & Web. (by codenameone)
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Codename One proposal
88 46
1,647 3,290
0.7% 0.4%
8.5 4.4
7 days ago about 2 months ago
Java Go
GNU General Public License v3.0 or later BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Codename One

Posts with mentions or reviews of Codename One. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.
  • A list of SaaS, PaaS and IaaS offerings that have free tiers of interest to devops and infradev
    47 projects | dev.to | 5 Feb 2024
    codenameone.com — Open source, cross-platform, mobile app development toolchain for Java/Kotlin developers. Free for commercial use with an unlimited number of projects
  • Android Play Billing Needs updating
    2 projects | /r/cn1 | 29 Aug 2023
    This was resolved in this issue: https://github.com/codenameone/CodenameOne/issues/3706
  • Backward Compatibility, Go 1.21, and Go 2
    6 projects | news.ycombinator.com | 14 Aug 2023
    Naturally depends on the use case, yet they work good enough to be in business for 20 years.

    https://www.ptc.com/en/products/developer-tools/perc

    https://www.aicas.com/wp/products-services/jamaicavm-tools/

    https://www.codenameone.com/

    Android 5 & 6 (only changed back into JIT/AOT due to long compile times), https://www.infoq.com/news/2014/07/art-runtime/

    Unfortunely the best well known, Excelsior JET, is no longer in business, most likely due to GraalVM and OpenJ9 being available as free beer, while PTC, Aicas Codename One are safe in their domains.

    There is also RoboVM (https://github.com/MobiVM/robovm) as free beer, however it actually started as a commercial product, and the acquisition from Xamarin kind of stagnated it (naturally).

  • Can't Reproduce a Bug?
    1 project | dev.to | 1 Aug 2023
    At Codename One, we were using App Engine when our daily billing suddenly skyrocketed from a few dollars to hundreds. The potential cost was so high it threatened to bankrupt us within a month. Despite our best efforts, including educated guesses and fixing everything we could, we were never able to pinpoint the specific bug. Instead, we had to solve the problem through brute force.
  • Mobile Apps with Java
    1 project | /r/java | 10 Jul 2023
    We don't use GraalVM since our project was developed prior to its existence and we aimed for deeper native integration than it can offer: https://github.com/codenameone/CodenameOne
  • Developing cross platform mobile application [closed]
    2 projects | /r/codehunter | 10 Jun 2023
    XMLVM, Codename One and iSpectrum (cross compile Java code from an Android app or creating one from scratch
  • Apple Offer Codes
    1 project | /r/cn1 | 6 Jun 2023
    I suggest filing an RFE in the issue tracker.
  • Play Billing Library Version Deprecation
    1 project | /r/cn1 | 5 Jun 2023
    Thanks. It's always good to get another reminder. Yes, it was reported. u/shannah78 is working on this but we have time until November.
  • Problems compilint to android side
    1 project | /r/cn1 | 10 Mar 2023
    please check this issue https://github.com/codenameone/CodenameOne/issues/3686
  • The Holy Grail of Java Performance
    1 project | /r/java | 2 Mar 2023
    We use ParparVM which we wrote. It compiles a subset of Java 8 (sort of) to native by translating the bytecode to C and passing that through XCode. The reason we took this path and not the path of "direct to native", is that it allows for future compatibility.

proposal

Posts with mentions or reviews of proposal. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-20.
  • Does Go Have Subtyping?
    3 projects | news.ycombinator.com | 20 Oct 2023
    The conclusion is pretty weird to me.

    Go does rely on monomorphization for generics, just like C++ and Rust. The only difference is that this is an implementation detail, so Go can group multiple monomorphizations without worrying about anything else [1]. This form of hybrid monomorphization is being increasingly common, GHC does that and Rust is also trying to do so [2], so nothing special for Go here.

    On the other hand, explaining variance as a lifted polymorphism is---while not incorrect per se---also weird in part because a lack of variance is at worst just an annoyance. You can always make an adopter to unify heterogeneous types. Rust calls it `Box`, Go happens to call it an interface type instead. Both languages even do not allow heterogeneous concrete (or runtime) types in a single slice! So variance has no use in both languages because no concrete types are eligible for variance anyway.

    I think the conclusion got weird because the term "subtyping" is being misused. Subtyping, in the broadest sense, is just a non-trivial type relation. Many languages thus have a multiple notion of subtyping, often (almost) identical to each other but sometimes not. Go in particular has a lot of them, and even some relation like "T implements U" is a straightforward record subtyping. It is no surprise that the non-uniform value representation has the largest influence, and only monomorphization schemes and hetero-to-homogeneous adapters vary in this particular group.

    [1] https://github.com/golang/proposal/blob/master/design/generi...

    [2] https://rust-lang.github.io/compiler-team/working-groups/pol...

  • Backward Compatibility, Go 1.21, and Go 2
    6 projects | news.ycombinator.com | 14 Aug 2023
  • Defining interfaces in C++ with ‘concepts’ (C++20)
    1 project | news.ycombinator.com | 19 Apr 2023
    https://github.com/golang/proposal/blob/master/design/generi...
  • Why Turborepo is migrating from Go to Rust – Vercel
    7 projects | /r/golang | 8 Mar 2023
    Go Team wanted generics since the start. It was always a problem implementing them without severely hurting compile time and creating compilation bloat. Rust chose to ignore this problem, by relying on LLVM backend for optimizations and dead code elimination.
  • Are you a real programmer if you use VS Code? No Says OP in the byte sized drama
    1 project | /r/SubredditDrama | 24 Jan 2023
    Hold up, did the members actually push this forward or was support just often memed about and suddenly this proposal was made: https://github.com/golang/proposal/blob/master/design/43651-type-parameters.md
  • Major standard library changes in Go 1.20
    5 projects | news.ycombinator.com | 16 Jan 2023
    As far as I can tell, the consensus for generics was "it will happen, but we really want to get this right, and it's taking time."

    I know some people did the knee-jerk attacks like "Go sucks, it should have had generics long ago" or "Go is fine, it doesn't need generics". I don't think we ever needed to take those attitudes seriously.

    > Will error handling be overhauled or not?

    Error handling is a thorny issue. It's the biggest complaint people have about Go, but I don't think that exceptions are obviously better, and the discriminated unions that power errors in Rust and some other languages are conspicuously absent from Go. So you end up with a bunch of different proposals for Go error handling that are either too radical or little more than syntactic sugar. The syntactic sugar proposals leave much to be desired. It looks like people are slowly grinding through these proposals until one is found with the right balance to it.

    I honestly don't know what kind of changes to error handling would appear in Go 2 if/when it lands, and I think the only reasonable answer right now is "wait and find out". You can see a more reasonable proposal here:

    https://github.com/golang/proposal/blob/master/design/go2dra...

    Characterizing it as a "lack of vision" does not seem fair here--I started using Rust back in the days when boxed pointers had ~ on them, and it seemed like it took Rust a lot of iterations to get to the current design. Which is fine. I am also never quite sure what is going to get added to future versions of C#.

    I am also not quite sure why Go gets so much hate on Hacker News--as far as I can tell, people have more or less given up on criticizing Java and C# (it's not like they've ossified), and C++ is enough of a dumpster fire that it seems gauche to point it out.

  • Go's Future v2 and Go's Versioning
    1 project | /r/golang | 25 Nov 2022
    There will almost certainly not be a Go 2 in that sense. There is a Go 2 transition doc which extensively discusses what "Go 2" means. The conclusion is
  • What's the status of the various "Go 2" proposals?
    2 projects | /r/golang | 15 Nov 2022
    As it says on that page - those were not proposals. They were draft ideas to get feedback on. You can see the list of proposals in this repository: https://github.com/golang/proposal
  • An alternative memory limiter for Go based on GC tuning and request throttling
    2 projects | /r/golang | 5 Oct 2022
    Approximately a year ago we faced with a necessity of limiting Go runtime memory consumption and started work on our own memory limiter. At the same time, Michael Knyszek published his well-known proposal. Now we have our own implementation quite similar to what has been released in 1.18, but there are two key differences:
  • Shaving 40% off Google’s B-Tree Implementation with Go Generics
    2 projects | /r/golang | 7 Aug 2022

What are some alternatives?

When comparing Codename One and proposal you can also consider the following projects:

Multi-OS Engine - Multi-OS Engine: Create iOS Apps in Java (or Kotlin ... etc.)

go - The Go programming language

Design Patterns - Design patterns implemented in Java

vscode-gremlins - Gremlins tracker for Visual Studio Code: reveals invisible whitespace and other annoying characters

J2ObjC - A Java to iOS Objective-C translation tool and runtime.

avendish - declarative polyamorous cross-system intermedia objects

sitemapgen4j - SitemapGen4j is a library to generate XML sitemaps in Java.

too-many-lists - Learn Rust by writing Entirely Too Many linked lists

Maven Wrapper - The easiest way to integrate Maven into your project!

go-generic-optional - Implementation of Optionals in Go using Generics

Modern Java - A Guide to Java 8 - Modern Java - A Guide to Java 8

go_chainable - With generics, allowing chainable .Map(func(...)).Reduce(func(...)) syntax in go