cnc-ddraw VS Worlds-LinuxScript

Compare cnc-ddraw vs Worlds-LinuxScript and see what are their differences.

cnc-ddraw

GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API for classic games for better compatibility with Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS) and Virtual Machines [Moved to: https://github.com/FunkyFr3sh/cnc-ddraw] (by CnCNet)
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cnc-ddraw Worlds-LinuxScript
4 2
888 -
- -
10.0 -
over 1 year ago -
C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cnc-ddraw

Posts with mentions or reviews of cnc-ddraw. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-04.

Worlds-LinuxScript

Posts with mentions or reviews of Worlds-LinuxScript. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-04.
  • Getting started with Worlds.com
    2 projects | /r/worldsonline | 4 Nov 2023
    There's WINE wrapper for Worlds on Gitlab here, with instructions on how to run it. It should be noted that Worlds is a very strange beast when it comes to running in the first place, so there are multiple factors at play when it comes to running on WINE, which could make it work better or none at all. Version 1890 does NOT work on WINE and there is no known solution to that yet.
  • Is Worlds available for Linux?
    1 project | /r/worldsonline | 1 May 2021

What are some alternatives?

When comparing cnc-ddraw and Worlds-LinuxScript you can also consider the following projects:

glsl-shaders - This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.