Chisels-and-Bits
architectury-api
Chisels-and-Bits | architectury-api | |
---|---|---|
4 | 5 | |
214 | 291 | |
1.4% | 1.7% | |
6.6 | 4.8 | |
9 days ago | 4 days ago | |
Java | Java | |
MIT License | GNU Lesser General Public License v3.0 only |
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Chisels-and-Bits
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Chisels and Bits lagging client when viewing bits with chisel/bits, no C&B blocks have been made.
Known performance issue
- Just installed chisel and bits. What is happening
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Chisel is Broken
None of the current open issues on the chisel&bits github reflect your problem so it looks like just an issue on your server and not a bug in the version of the mod used.
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Does anyone ACTUALLY like the new Forge config system?
That looks like unlocalized text. It's supposed to be this line: https://github.com/ChiselsAndBits/Chisels-and-Bits/blob/fa211eff2f82e3eccd5655f57f14912298519ecd/src/main/resources/assets/chiselsandbits/lang/en_us.json#L404
architectury-api
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InTheLittleWood Mod List
Architectury, an API for Multiplatform mod support. Needed for Identity.
- Forge or Fabric, from a mod developing perspective?
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How do I have a Fabric and Forge mod inside of one jar file?
Using Architectury is likely the easiest method
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The divide between Forge and Fabric developers (and players), and where the community might be heading in the future.
Okay, with that out of the way, here's what I believe to be true: There is no such thing as a one-size-fits-all code "translator" or "bridge" that can translate regular Fabric code into something that runs on Forge, or vice-versa, and something like this isn't possible in the way I think you're imagining it. Forge and Fabric work very differently from one another under the hood. There is no library that allows you to write Fabric code that works on Forge, and there probably never will be. However, there are some projects out there that aim to lessen the impact of this problem. Architectury is one of these projects. Architectury can translate some parts of a mod between the two loaders, but the mod still has to be built around it. You can't just add it to a Fabric mod and expect it to run on Forge (or vice-versa). Instead, the mod has to be created with it in mind all the way through. Mods can not be converted between Forge<->Fabric automatically. Manual porting is possible, and mods can be built to run on both loaders, but it is not possible to make a universally applicable "converter".
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Modding feels like it's at a strange cross roads right now
It has been in pre-Alpha for over a year. It won't be happening any time soon, and will behave like Architectury, but with significantly more abstraction for the modder, if / when completed.
What are some alternatives?
RandomPatches - A bunch of miscellaneous patches for Minecraft.
JustEnoughItems - Item and Recipe viewing mod for Minecraft
AgriCraft - The source code for the Minecraft mod: AgriCraft
StructureTutorialMod - A short example showing how to register a structure and get it to generate in all biomes in NeoForge, Forge, and Fabric! (check the branches)
OpenComputers - Home of the OpenComputers mod for Minecraft.
MultiLoader-Template - A template for a Forge + Fabric project setup using a Common source set.
CC-Tweaked - Just another ComputerCraft fork
Create - [Fabric Mod] Building Tools and Aesthetic Technology
incorporeal - botania addon
TinkersConstruct - Tinker a little, build a little, tinker a little more...
ImmersiveEngineering - Wires, transformers, high voltage! Bzzzzt!
ImageWorldGenerator - A minecraft mod to generate a world from an image/map