Chisels-and-Bits VS architectury-api

Compare Chisels-and-Bits vs architectury-api and see what are their differences.

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Chisels-and-Bits architectury-api
4 5
214 291
1.4% 1.7%
6.6 4.8
8 days ago 3 days ago
Java Java
MIT License GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Chisels-and-Bits

Posts with mentions or reviews of Chisels-and-Bits. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-23.

architectury-api

Posts with mentions or reviews of architectury-api. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-02.
  • InTheLittleWood Mod List
    3 projects | /r/Rats_SMP | 2 Dec 2022
    Architectury, an API for Multiplatform mod support. Needed for Identity.
  • Forge or Fabric, from a mod developing perspective?
    2 projects | /r/feedthebeast | 6 Sep 2022
  • How do I have a Fabric and Forge mod inside of one jar file?
    1 project | /r/fabricmc | 3 Mar 2022
    Using Architectury is likely the easiest method
  • The divide between Forge and Fabric developers (and players), and where the community might be heading in the future.
    2 projects | /r/feedthebeast | 26 Apr 2021
    Okay, with that out of the way, here's what I believe to be true: There is no such thing as a one-size-fits-all code "translator" or "bridge" that can translate regular Fabric code into something that runs on Forge, or vice-versa, and something like this isn't possible in the way I think you're imagining it. Forge and Fabric work very differently from one another under the hood. There is no library that allows you to write Fabric code that works on Forge, and there probably never will be. However, there are some projects out there that aim to lessen the impact of this problem. Architectury is one of these projects. Architectury can translate some parts of a mod between the two loaders, but the mod still has to be built around it. You can't just add it to a Fabric mod and expect it to run on Forge (or vice-versa). Instead, the mod has to be created with it in mind all the way through. Mods can not be converted between Forge<->Fabric automatically. Manual porting is possible, and mods can be built to run on both loaders, but it is not possible to make a universally applicable "converter".
  • Modding feels like it's at a strange cross roads right now
    3 projects | /r/feedthebeast | 18 Apr 2021
    It has been in pre-Alpha for over a year. It won't be happening any time soon, and will behave like Architectury, but with significantly more abstraction for the modder, if / when completed.

What are some alternatives?

When comparing Chisels-and-Bits and architectury-api you can also consider the following projects:

RandomPatches - A bunch of miscellaneous patches for Minecraft.

JustEnoughItems - Item and Recipe viewing mod for Minecraft

AgriCraft - The source code for the Minecraft mod: AgriCraft

StructureTutorialMod - A short example showing how to register a structure and get it to generate in all biomes in NeoForge, Forge, and Fabric! (check the branches)

OpenComputers - Home of the OpenComputers mod for Minecraft.

MultiLoader-Template - A template for a Forge + Fabric project setup using a Common source set.

CC-Tweaked - Just another ComputerCraft fork

Create - [Fabric Mod] Building Tools and Aesthetic Technology

incorporeal - botania addon

TinkersConstruct - Tinker a little, build a little, tinker a little more...

ImmersiveEngineering - Wires, transformers, high voltage! Bzzzzt!

ImageWorldGenerator - A minecraft mod to generate a world from an image/map