yarr VS raytracing-from-scratch

Compare yarr vs raytracing-from-scratch and see what are their differences.

yarr

Yet Another Relativistic Renderer (by CharlesAverill)

raytracing-from-scratch

Building a simple raytracer: step-by-step from scratch; zero dependencies; 100% pure C++ (by nikolausmayer)
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yarr raytracing-from-scratch
1 1
12 59
- -
0.0 0.0
about 2 years ago about 3 years ago
Cuda HTML
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

yarr

Posts with mentions or reviews of yarr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-27.
  • My GPU-accelerated raytracing renderer
    2 projects | /r/u_CharlesAverill20 | 27 Mar 2022
    I built this raytracing renderer in CUDA over the past two months. I followed the progression of this tutorial but a side-by-side analysis of the code shows quite a few optimizations and support for customization and whatnot. It runs at ~4fps on my RTX 2070. Here's a render from it:

raytracing-from-scratch

Posts with mentions or reviews of raytracing-from-scratch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-27.
  • My GPU-accelerated raytracing renderer
    2 projects | /r/u_CharlesAverill20 | 27 Mar 2022
    I built this raytracing renderer in CUDA over the past two months. I followed the progression of this tutorial but a side-by-side analysis of the code shows quite a few optimizations and support for customization and whatnot. It runs at ~4fps on my RTX 2070. Here's a render from it: