Ceras
Hyperion
Ceras | Hyperion | |
---|---|---|
2 | - | |
474 | 278 | |
- | 0.4% | |
0.0 | 3.4 | |
4 months ago | 9 months ago | |
C# | C# | |
MIT License | Apache License 2.0 |
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Ceras
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Does godot have a high-performance serialization tool similar to unity odin?
After some searching, I finally settled on Ceras. It works just as well out of the box as the Odin serializer. I compared the two with the same generated data. Ceras is faster, but generates larger files, Odin is much slower to read, but about 3/5 the size of Ceras. Each has advantages and disadvantages. I am now a new godot developer and am very happy.
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any good binary serializers that are not assembly dependent
So the answer is no, there aren't. If you want to add that kind of security risk to your application you can use ceras
Hyperion
We haven't tracked posts mentioning Hyperion yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
Protobuf.NET - Protocol Buffers library for idiomatic .NET
Protobuf - Protocol Buffers - Google's data interchange format
QuikGraph - Generic Graph Data Structures and Algorithms for .NET
LiteNetLib - Lite reliable UDP library for Mono and .NET
Bond - Bond is a cross-platform framework for working with schematized data. It supports cross-language de/serialization and powerful generic mechanisms for efficiently manipulating data. Bond is broadly used at Microsoft in high scale services.
FlatSharp - Fast, idiomatic C# implementation of Flatbuffers
Bois - Salar.Bois is a compact, fast and powerful binary serializer for .NET Framework. With Bois you can serialize your existing objects with almost no change.