CameraTraps
Synthic
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CameraTraps | Synthic | |
---|---|---|
4 | 3 | |
667 | 17 | |
3.1% | - | |
9.0 | 10.0 | |
5 days ago | about 1 year ago | |
Jupyter Notebook | Rust | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CameraTraps
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Ask HN: What not-profit-seeking project are you tinkering with this week?
On (some) weekends I work on Megadetector GUI [0]. Megadetector [1] is an object detection model trained on millions of camera trap images and is widely used by conservationists. The issue is that it's rather technical to set up, so I made a GUI for it.
Currently working on a brand new version (not public just yet) that will use the latest MD version (v5 is way faster), better UI and most importantly GPU support out of the box.
[0] https://github.com/petargyurov/megadetector-gui
[1] https://github.com/microsoft/CameraTraps/blob/main/megadetec...
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Camera Trap photo analysis at the Chinko Nature Reserve using Convolutional Neural Networks
32:21 MegaDetector by Microsoft: https://github.com/microsoft/CameraTraps
- Model for detecting deer
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The Maker Show: TinyML for wildlife conservation 🐘
Inspiration and related projects: • Microsoft AI for Earth and their CameraTrap repo • Project 15 and their github repo • Hack The Poacher • Smart Parks
Synthic
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Ask HN: What not-profit-seeking project are you tinkering with this week?
I've been working on a custom ML pipeline to create novel Gameboy music by training on existing songs through the CPU instructions that produced them.
The project involved writing a custom emulator (Rust) and an awful lot of data cleaning and preparation software, with the ML training and inference written in Python.
https://github.com/jawline/Synthic
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Synthic: Using a custom Gameboy emulator and ML to generate and play back Gameboy music by predicting CPU instructions
You forgot the link: https://github.com/jawline/Synthic
- Synthic: A custom Rust Gameboy emulator and playback framework enabling generation of new game music through ML on traced CPU instructions
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