CSGO-Pro-Gear-Performance-and-EDA
csgo-impact-rating
CSGO-Pro-Gear-Performance-and-EDA | csgo-impact-rating | |
---|---|---|
5 | 1 | |
1 | 9 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | about 1 year ago | |
Jupyter Notebook | Jupyter Notebook | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CSGO-Pro-Gear-Performance-and-EDA
- The outputs of my jupyter notebooks inside of Github repos only show half of what they used to. Why did this happen and how to fix? I am certain that the outputs used to show everything when viewed in Github, and I have not reuploaded the notebooks to the repo's since then.
- The outputs of my jupyter notebooks inside of Github repos only show half of what they used to. Why did this happen and how to fix? I am certain that the outputs used to show everything when viewed in Github.
- I wanted to share my first personal data science project. I'm also looking for criticism. I set out to see how well you could model CS:GO player's accuracy performance based on their gear and settings alone. Please check out my repo link in the text!
- I wanted to share my first personal data science project. I'm also looking for criticism. I set out to model CS:GO player's accuracy performance based on their gear and settings alone. Sorry if this counts as self promotion. Please check out my repo link in the text!
csgo-impact-rating
-
A simple round outcome predictor project
I did something similar a couple of years ago using gradient boosting to play around with an "impact" based player rating system, was a lot of fun to work on: https://github.com/phil-holland/csgo-impact-rating
What are some alternatives?
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