CPM.cmake
cmkr
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CPM.cmake | cmkr | |
---|---|---|
40 | 12 | |
2,569 | 368 | |
5.1% | 4.3% | |
6.7 | 6.6 | |
2 days ago | 13 days ago | |
CMake | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CPM.cmake
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Using raylib with Dear ImGui: Game Dev Debugging UI
I like to pin GitHub dependencies using a commit hash, instead of a tag. You need a recent CPM.cmake file in your project for CPM to work.
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C++ Game Utility Libraries: for Game Dev Rustaceans
C++20 brings std::format, improving C++ developer experience for formatting strings. If you have to use older standards, though, add fmtlib to your repo. It plays well with CMake and you can use CPM to add fmtlib to your project. The library supports many Rust format macro features, and makes code far cleaner when you need to do string interpolation with variables.
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My (Herb Sutter's) C++ Now 2023 talk is online: “A TypeScript for C++”
This is true for almost all projects but things are getting better. I use CPM for a couple of years now and get the experience desired
https://github.com/cpm-cmake/CPM.cmake
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CMake and Linking External libraries is a kick in the nuts if i've ever seen it.
Yes, i found vcpkg terrible and FetchContent usually works way better. An amazing project is https://github.com/cpm-cmake/CPM.cmake, which automates FetchContent and makes dependencies mostly hassle free.
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Graphics in c++ but in wsl
There's two completely different aspects to your question. 1) How to manage libraries in c++ without dying from cringe? I'd suggest you use cmake as the build system and grab library sources directly from GitHub using this tool: https://github.com/cpm-cmake/CPM.cmake 2) How to get apps that run under WSL to display windows-native windows? I'm not sure, but it's probably this: https://github.com/microsoft/wslg
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Where to store libraries in cross-platform C++ app?
I personally like to use something called CPMCmake for smaller personal projects, just because it has 0 requirements on the person that wants to use your project, they don't have to setup anything on their end, the only requirement is to have Cmake.
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How do I include a library in cmake such that it is included in the project?
I personally would thoroughly recommend CPM. It's a CMake plugin which you install as a script in your CMake project and you can then use its function CPMFindPackage(), which basically wraps find_package() and ExternalProject() to use the former if the package is installed on the machine, or downloads it and builds it in-tree using the latter if not.
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Create Python bindings for my C++ code with PyBind11
At first, I wanted to install it using Vcpkg but I ended up using CPM.cmake instead. Why? Because with Vcpkg on some platform it is messing up the config and choose a version of Python used in Vcpkg instead of the one I wanted to use. It is not that hard to fix, but why bother when I can install the library in one line with CPM.cmake
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CPM.cmake to make CMake's FetchContent easier
set(CPM_DOWNLOAD_LOCATION ${CMAKE_BINARY_DIR}/CPM.cmake) file(DOWNLOAD https://github.com/cpm-cmake/CPM.cmake/releases/latest/download/cpm.cmake ${CPM_DOWNLOAD_LOCATION}) include(${CPM_DOWNLOAD_LOCATION})
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package manager in 2022
We're using vcpkg - tried conan previously. I think both are good, but both of them have their own flaws. You can also go with something like https://github.com/cpm-cmake/CPM.cmake if you just want something quick for a small project.
cmkr
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cgen: another declarative CMake configuration generator
Been using https://cmkr.build/ for a while now, its great and also declarative.
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Best practice for cpp projects using CMake
I would like to counter with a project I’ve been working on: https://cmkr.build. Unfortunately writing good CMake is extremely repetitive and there is definitely room for a generator that has sane defaults.
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How Visual Studio Became Unusable to Me
You are trying to use it the wrong way it seems, the point of CMakeLists.txt is that you only maintain that and nothing else. If you have changes in there then it will re-generate the project for you when it starts building. Adding files via IDE is not supported and is not really the point, there used to be a time where I primarily worked with VS solutions but the more I dove into the open source space the more it became clear that its the worst way of doing it. You just have to get used to a different workflow, the benefit is that your project can be in theory now compiled on all sorts of systems and not just with VS. If CMake is too much to handle perhaps give https://cmkr.build/ a try, it hides a lot of the CMake madness behind its toml specification, been using it for a while now, its great.
- Cmkr: Modern build system based on CMake and TOML
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What about a CMake transpiler?
https://cmkr.build/ its pretty straight forward and been using it for some time now, can only highly recommend it.
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On which hobby or side projects are you working on?
Currently working on https://github.com/build-cpp/cmkr
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Thoughts on build systems?
I started working on https://github.com/build-cpp/cmkr to remedy this, but other similar solutions exist.
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CMake Template and Simple Tutorial for VS Code C++
I invite you to take a look at https://github.com/build-cpp/cmkr, it makes this even easier ^
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What are you working on lately?
I’ve been working on cmkr, a modern build system based on CMake and TOML.
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CheckStyle-like programs/plugins for MSVC++?
Definitely! I would recommend using cmake because it’s easy to generate a compile_commands.json. I’ve been working on https://build-cpp.github.io/cmkr to make the transition as smooth as possible.
What are some alternatives?
cmake-conan - CMake wrapper for conan C and C++ package manager
tomlplusplus - Header-only TOML config file parser and serializer for C++17.
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
cmake-init-clang-on-windows - Using LLVM Clang on Windows with CMake
boost-cmake - Easy Boost integration in CMake projects
cmake-init - The missing CMake project initializer
hunter - CMake driven cross-platform package manager for C/C++.
LMRTFY - Let Me Run That For You: A C++20 Thread Pool Library
cmake-init-vcpkg-example - cmake-init generated executable project with vcpkg integration
Ecosystem - You play God
FunctionalPlus - Functional Programming Library for C++. Write concise and readable C++ code.
kangaru - 🦘 A dependency injection container for C++11, C++14 and later