CPM.cmake
CLI11
CPM.cmake | CLI11 | |
---|---|---|
40 | 12 | |
2,581 | 3,096 | |
1.8% | 1.5% | |
6.7 | 8.5 | |
9 days ago | 3 days ago | |
CMake | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CPM.cmake
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Using raylib with Dear ImGui: Game Dev Debugging UI
I like to pin GitHub dependencies using a commit hash, instead of a tag. You need a recent CPM.cmake file in your project for CPM to work.
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C++ Game Utility Libraries: for Game Dev Rustaceans
C++20 brings std::format, improving C++ developer experience for formatting strings. If you have to use older standards, though, add fmtlib to your repo. It plays well with CMake and you can use CPM to add fmtlib to your project. The library supports many Rust format macro features, and makes code far cleaner when you need to do string interpolation with variables.
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My (Herb Sutter's) C++ Now 2023 talk is online: “A TypeScript for C++”
This is true for almost all projects but things are getting better. I use CPM for a couple of years now and get the experience desired
https://github.com/cpm-cmake/CPM.cmake
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CMake and Linking External libraries is a kick in the nuts if i've ever seen it.
Yes, i found vcpkg terrible and FetchContent usually works way better. An amazing project is https://github.com/cpm-cmake/CPM.cmake, which automates FetchContent and makes dependencies mostly hassle free.
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Graphics in c++ but in wsl
There's two completely different aspects to your question. 1) How to manage libraries in c++ without dying from cringe? I'd suggest you use cmake as the build system and grab library sources directly from GitHub using this tool: https://github.com/cpm-cmake/CPM.cmake 2) How to get apps that run under WSL to display windows-native windows? I'm not sure, but it's probably this: https://github.com/microsoft/wslg
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Where to store libraries in cross-platform C++ app?
I personally like to use something called CPMCmake for smaller personal projects, just because it has 0 requirements on the person that wants to use your project, they don't have to setup anything on their end, the only requirement is to have Cmake.
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How do I include a library in cmake such that it is included in the project?
I personally would thoroughly recommend CPM. It's a CMake plugin which you install as a script in your CMake project and you can then use its function CPMFindPackage(), which basically wraps find_package() and ExternalProject() to use the former if the package is installed on the machine, or downloads it and builds it in-tree using the latter if not.
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Create Python bindings for my C++ code with PyBind11
At first, I wanted to install it using Vcpkg but I ended up using CPM.cmake instead. Why? Because with Vcpkg on some platform it is messing up the config and choose a version of Python used in Vcpkg instead of the one I wanted to use. It is not that hard to fix, but why bother when I can install the library in one line with CPM.cmake
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CPM.cmake to make CMake's FetchContent easier
set(CPM_DOWNLOAD_LOCATION ${CMAKE_BINARY_DIR}/CPM.cmake) file(DOWNLOAD https://github.com/cpm-cmake/CPM.cmake/releases/latest/download/cpm.cmake ${CPM_DOWNLOAD_LOCATION}) include(${CPM_DOWNLOAD_LOCATION})
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package manager in 2022
We're using vcpkg - tried conan previously. I think both are good, but both of them have their own flaws. You can also go with something like https://github.com/cpm-cmake/CPM.cmake if you just want something quick for a small project.
CLI11
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C++ Game Utility Libraries: for Game Dev Rustaceans
Book: CLI11 book
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Command line interface library
The most feature-rich C++ CLI library is CLI11. Other popular choices include Boost.ProgramOptions, argparse, cxxopts and others.
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Create Elegant C++ Spatial Processing Pipelines in WebAssembly
CLI11 provides all the features you expect in a powerful command line parser, with a beautiful, minimal syntax and no dependencies beyond C++11. itk-wasm enhances CLI11 with a itk::wasm::Pipeline wrapper to support efficient execution in multiple Wasm contexts, scientific data structures, and lovely colorized help output 🥰.
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CLI11 is making all the other options libraries look bad, does anyone have a comparison from experience?
Does anyone have feedback on the possible problems with CLI11 and comparisons to any other thing available in the wild not limited to the choices I tried before? Looks like a very well-thought out library according to its documentation: https://cliutils.github.io/CLI11/book/
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Creating a CLI in C++
I'd recommend to use CLI11. I was baffled by how much it can do.
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3 Ways To Parse Command Line Arguments in C++: Quick, Do-It-Yourself, Or Comprehensive
I use https://github.com/jarro2783/cxxopts.git or https://github.com/CLIUtils/CLI11, or if boost is involved anyway, boost.program_options.
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Carregando dependências em projetos C++ usando o CMake
get_dependency(spdlog "https://github.com/gabime/spdlog" v1.8.5) get_dependency(CLI11 "https://github.com/CLIUtils/CLI11" v1.9.1) get_dependency(GoogleTest "https://github.com/google/googletest" master)
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cmdlime - possibly the least verbose command line parsing library for C++17
Maybe https://github.com/CLIUtils/CLI11? I really like this one and it looks like it supports TOML
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Why no standard library support for command line parsing?
I found https://github.com/jarro2783/cxxopts to be useful and https://github.com/CLIUtils/CLI11 to be really helpful if you need an non-trivial interface.
What are some alternatives?
cmake-conan - CMake wrapper for conan C and C++ package manager
jarro2783/cxxopts - Lightweight C++ command line option parser
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
clipp - easy to use, powerful & expressive command line argument parsing for modern C++ / single header / usage & doc generation
boost-cmake - Easy Boost integration in CMake projects
gflags - The gflags package contains a C++ library that implements commandline flags processing. It includes built-in support for standard types such as string and the ability to define flags in the source file in which they are used. Online documentation available at:
hunter - CMake driven cross-platform package manager for C/C++.
args - A simple header-only C++ argument parser library. Supposed to be flexible and powerful, and attempts to be compatible with the functionality of the Python standard argparse library (though not necessarily the API).
cmake-init-vcpkg-example - cmake-init generated executable project with vcpkg integration
Boost.Program_options - Boost.org program_options module
FunctionalPlus - Functional Programming Library for C++. Write concise and readable C++ code.