Bumble-Asteroids
An asteroids like game built with the Bumble framework and using Entity Component System (by jbluepolarbear)
bitstream
Utilities for packing/unpacking fields in a bitstream (by astronautlabs)
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surveyjs.io
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Bumble-Asteroids | bitstream | |
---|---|---|
1 | 4 | |
4 | 86 | |
- | - | |
0.0 | 6.8 | |
about 6 years ago | 4 months ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Bumble-Asteroids
Posts with mentions or reviews of Bumble-Asteroids.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-07.
-
Why Would Anyone Need JavaScript Generator Functions?
Yeah, it’s fairly stable for what I use it for. I mainly use it for game jams and have done a few professional projects with it. Here’s an asteroids game I made with the framework work: https://github.com/jbluepolarbear/Bumble-Asteroids
bitstream
Posts with mentions or reviews of bitstream.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-08.
-
Coroutines in JavaScript for Web Components
I use generators to handle performant asynchronous bitstream parsing. Using promises is far too slow: https://github.com/astronautlabs/bitstream
-
Why Would Anyone Need JavaScript Generator Functions?
I used generators to increase the performance of bitstream parsing by several orders of magnitude over using a promise based system
https://github.com/astronautlabs/bitstream#generators
- bitsream - Utilities for packing/unpacking fields in a bitstream in typescript
- Show HN: A powerful bitstream library for TypeScript
What are some alternatives?
When comparing Bumble-Asteroids and bitstream you can also consider the following projects:
transfermyti.me - Web-based tool for transferring data between time tracking tools.
netlist-to-vhdl - Netlist and Verilog Haskell Package
async-generator - Async generator module.
foal-ts-monorepo - Boilerplate for building a volatility-based system using Foal for the server and Create React App for the client
testkube-dashboard - Dashboard for viewing real-time TestKube results
trealla-js - Trealla Prolog for the web
generator - Generator module.
proposal-iterator-helpers - Methods for working with iterators in ECMAScript
IxJS - The Interactive Extensions for JavaScript
Bumble-Asteroids vs transfermyti.me
bitstream vs netlist-to-vhdl
Bumble-Asteroids vs async-generator
bitstream vs transfermyti.me
Bumble-Asteroids vs foal-ts-monorepo
bitstream vs async-generator
Bumble-Asteroids vs testkube-dashboard
bitstream vs testkube-dashboard
Bumble-Asteroids vs trealla-js
bitstream vs generator
Bumble-Asteroids vs proposal-iterator-helpers
bitstream vs IxJS