Bugdom VS vitaGL

Compare Bugdom vs vitaGL and see what are their differences.

Bugdom

🐛 Pangea Software's Bugdom for modern systems (by jorio)

vitaGL

openGL wrapper for PSVITA. (by Rinnegatamante)
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Bugdom vitaGL
36 5
345 427
- -
7.0 8.6
4 months ago 4 days ago
C C
GNU General Public License v3.0 or later GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Bugdom

Posts with mentions or reviews of Bugdom. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-24.

vitaGL

Posts with mentions or reviews of vitaGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-09.
  • Is there a way to get OpenGL into the vita?
    1 project | /r/VitaPiracy | 11 Jul 2023
  • Guide to building flycast
    3 projects | /r/VitaPiracy | 9 Aug 2022
    VitaGL - https://github.com/Rinnegatamante/vitaGL/tree/700f7ac337738261a76d0eb91c084d84c67b407c or https://github.com/Rinnegatamante/vitaGL/tree/9c963abb04120859e0f59aeaff47c01403262340
  • [RELEASE] Bugdom port
    3 projects | /r/vitahacks | 16 Jul 2022
    Initial release of Bugdom, Pangea Software's classic Mac game, ported to Vita. The port is based on Iliyas Jorio's modern desktop version of Bugdom and VitaGL.
  • What do I need to make a port of a ps 2 game to the vita?
    1 project | /r/VitaPiracy | 18 May 2021
    For information on how vitagl works please read the github: https://github.com/Rinnegatamante/vitaGL
  • 2D game engine
    2 projects | /r/gamedev | 7 Apr 2021
    I'd really like to port it to the ps vita when Its finished - I've always wanted to make a homebrew game and the ps vita is a majorly underrated console in my opinion (plus I actually own one 😅). It looks like there's a sub set of openGL available for ps vita as well https://github.com/Rinnegatamante/vitaGL

What are some alternatives?

When comparing Bugdom and vitaGL you can also consider the following projects:

OttoMatic - Pangea Software’s Otto Matic 🤖

bugdom-vita - 🐛 Pangea Software's Bugdom for PS Vita

MightyMike - Pangea Software's Mighty Mike (Power Pete) for modern systems

sm64-vita - A port of https://www.github.com/sm64-port/sm64-port for the PS Vita

em-dosbox - An Emscripten port of DOSBox

Nanosaur - Nanosaur source port 🦖

Nanosaur2 - Pangea Software’s Nanosaur II for modern systems

OpenSA - This repository contains Swarm Assault remake project based on the OpenRA Mod SDK.

Pomme - A partial, cross-platform implementation of the Macintosh Toolbox C API

CroMagRally - The wildest racing game since man invented the wheel!

BillyFrontier - Pangea Software’s Billy Frontier for modern systems