Bugdom VS alephone

Compare Bugdom vs alephone and see what are their differences.

Bugdom

šŸ› Pangea Software's Bugdom for modern systems (by jorio)

alephone

Aleph One is the open source continuation of Bungieā€™s Marathon 2 game engine. (by Aleph-One-Marathon)
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Bugdom alephone
36 220
345 592
- 3.4%
7.0 9.2
4 months ago 5 days ago
C C++
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Bugdom

Posts with mentions or reviews of Bugdom. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-24.

alephone

Posts with mentions or reviews of alephone. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.

What are some alternatives?

When comparing Bugdom and alephone you can also consider the following projects:

OttoMatic - Pangea Softwareā€™s Otto Matic šŸ¤–

OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software

MightyMike - Pangea Software's Mighty Mike (Power Pete) for modern systems

Catapult - A cross-platform launcher for Cataclysm: DDA and BN

em-dosbox - An Emscripten port of DOSBox

OpenClaw - Reimplementation of Captain Claw (1997) platformer

Nanosaur - Nanosaur source port šŸ¦–

SRB2 - SRB2 2.2 Public

Nanosaur2 - Pangea Softwareā€™s Nanosaur II for modern systems

launcher - Launcher for Flashpoint Archive

vitaGL - openGL wrapper for PSVITA.

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.