BrowserQuest
Cataclysm-DDA
BrowserQuest | Cataclysm-DDA | |
---|---|---|
4 | 1,903 | |
9,200 | 9,702 | |
- | 1.0% | |
0.0 | 10.0 | |
10 months ago | 4 days ago | |
JavaScript | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BrowserQuest
- BrowserQuest – a depcrecated HTML5/JavaScript multiplayer game experiment
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Golden Armor is My Fav
Habitica creator here, randomly popping in. The Warrior set is the OG - it comes from Mozilla's BrowserQuest. When I started the Kickstarter, I had a bright-idea for programming and no art talent. I asked that team personally if I could use their assets, which are Creative Commons (their codebase open source). The project was to showcase the capabilities of JavaScript for game dev (this was around the death of Flash, think RuneScape). They said yes, generous as that foundation is.
- Ask HN: Favourite Open Source Game?
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2D MMORPG Browser Game
Check https://github.com/mozilla/BrowserQuest is a small mmorpg created by Mozilla to showcase web sockets
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
Teeworlds - A retro multiplayer shooter
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
osu - rhythm is just a *click* away!
UndeadPeopleTileset - Back it up while it is still here, lads.
tgstation - The /tg/station branch of SS13.
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
warzone2100 - Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
cdda-guide - The Hitchhiker's Guide to the Cataclysm