Boxedwine
ffmpeg.wasm
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Boxedwine | ffmpeg.wasm | |
---|---|---|
10 | 76 | |
748 | 12,983 | |
- | 3.6% | |
8.0 | 8.9 | |
about 1 month ago | 18 days ago | |
C | C | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Boxedwine
- Ask HN: Best way to play old games that require Windows 98/XP?
- How Wine Works 101
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WebAssembly in my Browser Desktop Environment
WINE (16/32-bit) via Boxedwine
- Might Makes Google Chrome Faster
- Bring Wine to Xbox Dev Mode
- Boxedwine is an emulator that can run Windows applications in the browser
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I build an online emulation platform with cloud saving and cross-device support. Would love some feedback.
This seems like the best idea look up www.boxedwine.org and if you want a port of it to Xbox dev mode please comment on this https://github.com/danoon2/Boxedwine/issues/5 saying I would like a port for Xbox too please or by simply liking the post to show interest! If you can code or think you can help the devs in any way let them know
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Boxedwine is an emulator that can run windows applications in the browser
Its not actually emulating a real linux kernel. It implements its own "kernel": https://github.com/danoon2/Boxedwine/tree/master/source/kern...
ffmpeg.wasm
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Show HN: I open-sourced the in-memory PostgreSQL I built at work for E2E tests
There's already ffmpeg wasm. I've used it in projects. Works great.
https://github.com/ffmpegwasm/ffmpeg.wasm
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FFmpeg 7.0 Released
There's a low-hanging fruit that I think would make ffmpeg more helpful for regular people.
There's a million terrible websites that offer file conversion services. They're ad-ridden, with god-knows-what privacy/security postures. There's little reason for users to need to upload their files to a third-party when they can do it locally. But getting them to download fiddly technical software is tough - and they're right to mistrust it.
So, there's a WASM version of ffmpeg, already working and hosted at Netlify [1]. It downloads the WASM bundle to your browser and you can run conversions/transformations as you wish, in your browser. Sandboxed and pretty performant too!
If this tool a) was updated regularly b) had a nicer, non-CLI UI for everyday users and c) was available at an easily-Googlable domain name - it would solve all the problems I mentioned above.
[1]: https://ffmpegwasm.netlify.app/
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FFmpeg-online: ffpmeg running on the browser
As their github page says, based on https://ffmpegwasm.netlify.app ...
I'm guessing no one did GPU-optimizations? I saw a web app (not an ffmpeg transpilation) that went clever and used WebGL so it can access the GPU and use its parallel processing capabilities...
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Locoly (locoly.app): an in-browser video editor running all computations locally
ffmpeg.wasm: The engine making all these happen. However, I’m a bit concerned about its current situation. The repo has not been updated for more than six months now, and that’s not a healthy sign for an open-source project. Clearly I was reading the commits wrong. The author mentioned “speed up x264 with SIMD intrinsics” in their roadmap (https://github.com/ffmpegwasm/ffmpeg.wasm/discussions/415), which, if landed, could make such on-device video editors much more competitive.
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[TASK] Reverse Engineer my Web App Before Production
I use https://github.com/ffmpegwasm/ffmpeg.wasm and I want my FFMPEG commands to be hidden from others.
- AWS service for transcoding audio to mp3 and images to jpg?
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I made a simple online video editor with React and ffmpeg
Possibly using this? https://github.com/ffmpegwasm/ffmpeg.wasm
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Newbie question: Is there any possible way to grab metadata from local media files and process them in the webbrowser?
You could try using something like ffmpeg wasm which is a way of using ffmpeg client side in browser. Unfortunately WebAssembly only supports files less than 2 gigabytes, which is a problem for videos. And I don't know if ffmpeg wasm contains ffprobe, so you might have to find another project or try to compile ffprobe to wasm yourself. This stuff is out of my wheelhouse so I can't offer much help.
- Show HN: FFmpeg UI
- Petition to add support for Gopher protocol in Firefox
What are some alternatives?
v86 - x86 PC emulator and x86-to-wasm JIT, running in the browser
rust-ffmpeg-wasi - ffmpeg libraries precompiled for WebAsembly/WASI, as a Rust crate.
mgba - mGBA Game Boy Advance Emulator
ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!
wapm-cli - 📦 WebAssembly Package Manager (CLI)
ffmpeg-libav-tutorial - FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: 🇺🇸 🇨🇳 🇰🇷 🇪🇸 🇻🇳 🇧🇷
chromium-crosswalk
node-ytdl-core - YouTube video downloader in javascript.
wasmer-js - Monorepo for Javascript WebAssembly packages by Wasmer
handbrake-js - Video encoding / transcoding / converting for node.js
Tutanota makes encryption easy - Tuta is an email service with a strong focus on security and privacy that lets you encrypt emails, contacts and calendar entries on all your devices.
ffmpeg.js - Port of FFmpeg with Emscripten