BlitzAutoKiller VS Mimic

Compare BlitzAutoKiller vs Mimic and see what are their differences.

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BlitzAutoKiller Mimic
1 5
2 525
- -
0.0 0.0
almost 2 years ago over 1 year ago
C# C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BlitzAutoKiller

Posts with mentions or reviews of BlitzAutoKiller. We have used some of these posts to build our list of alternatives and similar projects.

Mimic

Posts with mentions or reviews of Mimic. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-15.

What are some alternatives?

When comparing BlitzAutoKiller and Mimic you can also consider the following projects:

LeagueOfLegends-int-list - A league of legends int list that saves all your targets in a database and pops up in champ select when they've been found.

client-godot - A long term progressive resource management text based MMORPG being developed in Godot.

Deceive - 🎩 Appear offline for the League of Legends client.

LCU-Enhancement-Suite - :video_game: Enhancement suite for the League of Legends Client

Programming-Language-Benchmarks - Yet another implementation of computer language benchmarks game

Cassandra - DataStax C# Driver for Apache Cassandra

Bridge.NET - :spades: C# to JavaScript compiler. Write modern mobile and web apps in C#. Run anywhere with Bridge.NET.

AutoLoL-GUI - AutoLoL GUI is a non-API based automation tool for League of Legends that handles match acceptance and champion selection for you.

League-of-Legends-Language-Changer - Changes the client language of League of Legends