Storage
Canvas
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Storage | Canvas | |
---|---|---|
1 | 6 | |
226 | 586 | |
-0.4% | 2.2% | |
0.0 | 0.0 | |
over 1 year ago | about 2 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Storage
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Sharing a Singleton Between Components
Interesting. Are you storing it locally using the Storage extension or some other way? https://github.com/BlazorExtensions/Storage
Canvas
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Creating 2d Interactive Building Map with Blazor.
Yes, I'm not aware of any way to use either the canvas api or webgl directly. This project has bindings for the canvas API, but it hasn't been updated in two years:https://github.com/BlazorExtensions/Canvas. SkiaSharp seems a nice option too: https://github.com/mono/SkiaSharp. It supports graphics across a whole load of platforms, including Blazor on the web.
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C# / Blazor Wolfenstein - Part 1 - Blazor
My initial attempt at this was to use the Blazor.Extensions.Canvas package to do this much the same way I had with F# - I expected their might be excessive interop cost around putImageData (how you update the underlying data) but it seemed a good place to start. Unfortunately the authors of that package have not exposed that method so that quickly stymied that.
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Is it possible to use WebGL2 with Blazor?
HLMGTFY - nah, I got you...
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I am confused about WASM and Blazor and what graphic primitives are supported.
But. Nobody stops you to follow the Qt's way with Blazor: take any implementation of wrapper over browser's Canvas API and paint/manage your own UI from scratch.
- How to draw over an image?
- Creating a webapp to visualize pathfinding algorithms
What are some alternatives?
MediaTester - MediaTester can test any media (SD, microSD, thumb, etc) and verify it stores the expected number of bytes. The testing method is similar to h2testw but MediaTester can detect fake or defective media much faster by performing quick reads as data is written. If you buy any storage media, use MediaTester to verify it or risk losing your data.
Blazor.SVGEditor - A basic SVG editor written in Blazor.
dotnet-webassembly - Create, read, modify, write and execute WebAssembly (WASM) files from .NET-based applications.
ant-design-blazor - 🌈A set of enterprise-class UI components based on Ant Design and Blazor WebAssembly.
Blazor.Diagrams - A fully customizable and extensible all-purpose diagrams library for Blazor
RichCanvas - Infinite canvas with panning, zooming, scrolling and other customizable functions, designed for MVVM
blazorboilerplate - Blazor Boilerplate / Starter Template with MudBlazor
fsharp-wolfenstein - An F# port of the 1992 classic Wolfenstein 3D
csharp-wolfenstein - CSharp port of Wolfenstein using the funky new language features
CSLA .NET - A home for your business logic in any .NET application.