BitFaster.Caching
language-ext
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BitFaster.Caching | language-ext | |
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2 | 39 | |
296 | 5,933 | |
- | - | |
0.0 | 6.6 | |
7 days ago | 4 days ago | |
C# | C# | |
MIT License | MIT License |
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BitFaster.Caching
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Microsoft Orleans: Grain Caches
As for the implementation of the grain, I’m leaning heavily on an LRU cache from the package https://github.com/bitfaster/BitFaster.Caching/.
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Best data structures and algorithms packages?
BitFaster.Caching - Contains some Psuedo-LRU caches with a good bit of customizability.
language-ext
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The combined power of F# and C#
> but I just want something closer to Scala, but for .Net
That's what I'm working toward with my language-ext library [1]. Obviously more support for expression based programming would be welcome (and higher kinds), but you can do a lot with LINQ and a good integrated library surface.
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Option<T> monad for Unity/UniTask
Definitely a fan of option types, I wonder this library has anything over the C# library language-ext which also has an Option type?
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Result pattern: language-ext vs FunctionalExtensions?
Hey, I am considering adopting the Result pattern in my codebase. Wanted to get some opinions from someone who has experience with it: should I start with language-ext or FunctionalExtensions?
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John Carmack on Functional Programming in C++ (2018)
> [1] https://github.com/louthy/language-ext
Cool library. I've had a few of these patterns in my Sasa library for years, but you've taken it to the Haskell extreme! Probably further than most C# developers could stomach. ;-)
You might be interested in checking out the hash array mapped trie from Sasa [1]. It cleverly exploits the CLR's reified generics to unbox the trie at various levels which ends up saving quite a bit of space and indirections, so it performs almost on par with the mutable dictionary.
I had an earlier version that used an outer struct to ensure it's never null, similar to how your collections seem to work, but switched to classes to make it more idiomatic in C#.
I recently started sketching out a Haskell-like generic "Deriving" source generator, contrasted with your domain-specific piecemeal approach, ie. [Record], [Reader], etc. Did you ever try that approach?
[1] https://sourceforge.net/p/sasa/code/ci/default/tree/Sasa.Col...
[2] https://sourceforge.net/p/sasa/code/ci/57417faec5ed442224a0f...
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What C# feature blew your mind when you learned it?
language-ext supports it and it's pretty dang cool.
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Three words.,, => C# Functional Programming is awesome!!! Do you seasoned developers have any war-stories or nightmare stories regarding Functional Programming?
https://github.com/louthy/language-ext Honestly, this is pretty advanced for me, and im still a bit mind-blown looking at it, This is like the experts level library, with all of the methods AND tools to expand and build your own libraries.. While the above one just has the most commonly used It has a pretty cool immutable type generator I want to check out
- Welcome to C# 11
- Just “Discovered” Linq. Now Whole Program is Full of Linq.
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Using functional extensions in production C# code?
As others have mentioned, language-ext has some pretty good functional extensions.
What are some alternatives?
OneOf - Easy to use F#-like ~discriminated~ unions for C# with exhaustive compile time matching
CSharpFunctionalExtensions - Functional extensions for C#
Optional - A robust option type for C#
MoreLINQ - Extensions to LINQ to Objects
Curryfy - Provides strongly typed extensions methods for C# delegates to take advantages of functional programming techniques, like currying and partial application.
VisualFSharp - The F# compiler, F# core library, F# language service, and F# tooling integration for Visual Studio
csharplang - The official repo for the design of the C# programming language
lobster - The Lobster Programming Language
FSharpPlus - Extensions for F#
Optuple - .NET Standard Library for giving (bool, T) Option-like semantics
Quake-III-Arena - Quake III Arena GPL Source Release
Sprache - A tiny, friendly, C# parser construction library