Befunge VS language

Compare Befunge vs language and see what are their differences.

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Befunge language
5 146
18 2,560
- 1.3%
3.5 8.9
7 months ago 5 days ago
JavaScript TeX
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Befunge

Posts with mentions or reviews of Befunge. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-20.
  • The Rust Performance Book
    2 projects | news.ycombinator.com | 20 Apr 2023
    1. C compilers don't do a good job, & thus even CPython, which has historically stuck to rather vanilla C, uses computed goto, as described in https://eli.thegreenplace.net/2012/07/12/computed-goto-for-e...

    I resorted to similar techniques in optimizing Befunge: https://github.com/serprex/Befunge (See bejit.c & marsh.c/marsh.h)

    2. Rust enums are not variable sized, think of them as tagged C unions, where the Rust compiler can sometimes apply tricks to make Option> the same size as Vec

    3. match can specialize for straight forward cases, when in doubt use https://godbolt.org

  • Ask HN: Recommendation for general purpose JIT compiler
    12 projects | news.ycombinator.com | 15 May 2022
  • Why asynchronous Rust doesn't work
    8 projects | news.ycombinator.com | 13 Nov 2021
    I've found async to be straight forward anytime I've used it. Promise#then is equivalent to callbacks

    async/await often requires very little changes compared to synchronous code, whereas reworking a program into callbacks is much more impactful. & the async/await compilation process tends to produce better performance in addition to this. My first async/await work was a few years ago to increase a data importer's performance by an order of magnitude compared to the blocking code

    Here's an example where looping made for a callback that recursively called, using async/await I get to use a plain loop:

    before: https://github.com/serprex/Befunge/blob/946ea0024c4d87a1b75d...

    after: https://github.com/serprex/Befunge/blob/9677ddddb7a26b7a17dd...

    I don't see why people find it so complicated to separate begin-compute & wait-on-compute

    I've since rewritten a nodejs game server into rust, https://github.com/serprex/openEtG/tree/master/src/rs/server... handleget/handlews are quite straight forward

  • Python interpreter written in rust reaches 10000 commits
    8 projects | news.ycombinator.com | 3 Nov 2021
  • Compilers Are Hard
    7 projects | news.ycombinator.com | 20 Jan 2021
    You'll also find them used in CPython's ceval.c

    I use them in both my C befunge implementations:

    https://github.com/serprex/Befunge/blob/c97c8e63a4eb262f3a60...

    https://github.com/serprex/Befunge/blob/c97c8e63a4eb262f3a60...

language

Posts with mentions or reviews of language. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-17.
  • Why do we have to put the const keyword in Flutter?
    1 project | /r/FlutterDev | 6 Dec 2023
  • Playing around with Extension Types
    1 project | /r/FlutterDev | 26 Oct 2023
    I noticed that I can enable inline-class as an experiment to play with Extension Types. You need to also add sdk: ^3.3.0-0 to your pubspec.yaml.
  • Entendendo Algoritmos: Recursão
    1 project | dev.to | 20 Oct 2023
  • Dart 3.1 and a retrospective on functional style programming in Dart
    7 projects | news.ycombinator.com | 17 Aug 2023
    Current syntax is not all that bad if you are going to do OO and add various helper methods on `Message` and its subclasses, but if you just want to define your data and no behavior / helpers - then it is exceedingly verbose.

    [1]: https://github.com/dart-lang/language/issues/3021

  • Macro example for Flutter widgets
    1 project | /r/FlutterDev | 3 Jul 2023
    Reference
  • HTML template languages?
    4 projects | /r/dartlang | 6 Jun 2023
    A future version of Dart will probably support macros which should make this all a bit easier to use, similar to how Swift 5.9 works which makes already fantastic use of its new macro capabilities by integrating mobx (or solidjs) like reactivity into SwiftUI by a harmlessly looking @Obervable annotation.
  • What’s New in Swift 5.9?
    1 project | news.ycombinator.com | 6 Jun 2023
    Coming from a Dart context here where that team is also looking at adding Macros to the language. It was really interesting to compare and contrast some of the approaches https://github.com/dart-lang/language/blob/main/working/macr...
  • Build clean & concise UI components with Flutter similar to styled-components in React Native
    2 projects | /r/FlutterDev | 6 Jun 2023
    Yes, that needs a bit of boilerplate for the constructor declaration and the extra build method, but I personally don't mind and with implicit constructors this will become much easier. Also, you get a performant UI as Flutter knows to not redraw widgets that didn't change.
  • A Guide to State Management in Flutter | Mobile App Development
    1 project | /r/FlutterDev | 6 Jun 2023
    I know that it would be nice not to use the generator at all, but we have to wait until static metaprogramming is implemented in dart. https://github.com/dart-lang/language/issues/1482
  • Why is Swift so slow (timeout) in compiling this code?
    5 projects | news.ycombinator.com | 30 May 2023
    I implemented a prototype version of the algorithm in that paper when exploring exhaustiveness checking for pattern matching in Dart.

    I found it pretty easy to understand, but also really easy to get it to generate huge combinatorially large spaces. Some careful memoization and deduplication helped, but even so I never got the performance to a state I considered acceptable.

    Instead, I went with Luc Maranget's classic approach and figured out a way to adapt it to a language with subtyping (with a ton of work from Johnni Winther to figure out all of the hard complex cases around generics):

    https://github.com/dart-lang/language/blob/main/accepted/fut...

    The performance (in the prototype!) was dramatically better. You can always make pattern matching go combinatorial, but I haven't seen any real-world switches get particularly slow with our approach yet, and we have some fairly large tests of matching on tuples of enums.

What are some alternatives?

When comparing Befunge and language you can also consider the following projects:

openEtG

sdk - The Dart SDK, including the VM, dart2js, core libraries, and more.

Rustler - Safe Rust bridge for creating Erlang NIF functions

freezed - Code generation for immutable classes that has a simple syntax/API without compromising on the features.

qbe-rs - QBE IR in natural Rust data structures

quicktype - Generate types and converters from JSON, Schema, and GraphQL

ubpf - Userspace eBPF VM

Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond

rune - An embeddable dynamic programming language for Rust.

gallery - Flutter Gallery was a resource to help developers evaluate and use Flutter

minivm - A VM That is Dynamic and Fast

conduit - Dart HTTP server framework for building REST APIs. Includes PostgreSQL ORM and OAuth2 provider.