Bannerlord.CSharp.Scripting
C# scripting for Mount & Blade 2: Bannerlord (by int19h)
embryo-engine
An intensely data-driven, dynamic ECS-based game engine optimized and specialized for immersive sims and sandbox open world RPG games, designed with modding and easily creating large amounts of content and complex simulations specifically in mind. For those who look back on Deus Ex, Thief, or Morrowind fondly. (by alexispurslane)
Bannerlord.CSharp.Scripting | embryo-engine | |
---|---|---|
2 | 3 | |
13 | 15 | |
- | - | |
0.0 | 7.4 | |
over 1 year ago | 13 days ago | |
C# | Rust | |
MIT License | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Bannerlord.CSharp.Scripting
Posts with mentions or reviews of Bannerlord.CSharp.Scripting.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-26.
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3 years of fulltime Rust game development, and why we're leaving Rust behind
And yet the fact that Bannerlord game logic is entirely in C# makes this possible:
https://github.com/int19h/Bannerlord.CSharp.Scripting
which in turn makes it a lot easier and more convenient to mod. Try that with Rust...
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Mod Monday
See the documentation and examples at https://github.com/int19h/Bannerlord.CSharp.Scripting.
embryo-engine
Posts with mentions or reviews of embryo-engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-26.
-
3 years of fulltime Rust game development, and why we're leaving Rust behind
Quick note: I'm actually very slowly prototyping something like this here: https://github.com/alexispurslane/embryo-engine/
I'm disabled so I don't have a lot of energy to work on it often, but, especially once I nail down the last few design issues, I'd really love help, or even just a few eyes on the project to encourage me ;)
- Camera controls in 3D
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weirdly slow rendering for basically an example app?
I'm just using the direct unsafe bindings and then wrapping them in my own safe abstractions. You can see my code here: https://github.com/alexispurslane/opengl-project