Bannerlord.CSharp.Scripting
C# scripting for Mount & Blade 2: Bannerlord (by int19h)
PersistentLock
By Splintertx
Bannerlord.CSharp.Scripting | PersistentLock | |
---|---|---|
2 | 1 | |
13 | 2 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 4 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Bannerlord.CSharp.Scripting
Posts with mentions or reviews of Bannerlord.CSharp.Scripting.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-26.
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3 years of fulltime Rust game development, and why we're leaving Rust behind
And yet the fact that Bannerlord game logic is entirely in C# makes this possible:
https://github.com/int19h/Bannerlord.CSharp.Scripting
which in turn makes it a lot easier and more convenient to mod. Try that with Rust...
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Mod Monday
See the documentation and examples at https://github.com/int19h/Bannerlord.CSharp.Scripting.
PersistentLock
Posts with mentions or reviews of PersistentLock.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-01.