Banana-Random-Number-Generator
nuclear_random_number_generator
Banana-Random-Number-Generator | nuclear_random_number_generator | |
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3 | 3 | |
33 | 14 | |
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1.8 | 5.9 | |
almost 2 years ago | 4 months ago | |
KiCad Layout | C++ | |
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Banana-Random-Number-Generator
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I am trying to re-create this open source board for Flipper Zero, but I have no idea how to implement the Geiger tube! I found the "Radiation Sensor" as a place holder in the sch, but with the footprint I am lost. I have scoured the internet looking for it. Any help would be greatly appreciated!!
I have used two fuse holder clips, you can find an example here: https://github.com/valerionew/Banana-Random-Number-Generator
- Generating true random numbers from bananas
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A true random number generator based on bananas radioactive decay
That would be the case if i was resetting the counter at every read. Instead, it does not reset the counter, so it does not always start from 0. So the analogy would hold only for the very first number.
Btw here is a sample of the data gathered, if you want to further analyze it. It's plain binary: https://github.com/valerionew/Banana-Random-Number-Generator...
nuclear_random_number_generator
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Convert standard Geiger counter to RNG
The linked previous project does:
https://github.com/gbonacini/nuclear_random_number_generator
"I tested the randomness both testing the bytes and the single bits in the binary file created from the ASCII file from the appliance console ( see Appendix here or test directory for full result text).
Accordingly with ENT man page: "If the percentage is greater than 99% or less than 1%, the sequence is almost certainly not random. If the percentage is between 99% and 95% or between 1% and 5%, the sequence is suspect. Percentages between 90% and 95% and 5% and 10% indicate the sequence is “almost suspect”", so having 85.17 percent in the bytes test and 60.52 percent in the bits test should be fine."
Entropy = 7.998386 bits per byte.
Value Char Occurrences Fraction
- A true random number generator based on bananas radioactive decay
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Show HN: My Nuclear RNG (Random Number Generator)
Any suggestion is welcome:
https://github.com/gbonacini/nuclear_random_number_generator
What are some alternatives?
oneMKL - oneAPI Math Kernel Library (oneMKL) Interfaces
Seperating-kids-from-fighting-in-group-size-N - This function lists the permutations in which from the first arrangement, no student fights the same pair of students twice
PokeFinder - Cross platform Pokémon RNG tool
ggreg20-v3-arduino-uno-wokwi-simulator - GGreg20_V3 Ionizing Radiation Detector for Arduino UNO WOKWI simulator
GC-pokemon-RNG-manipulation-assistant - A program to aid RTA speedrunners to manipulate the starters in Pokemon Colosseum and Pokemon XD: Gale of Darkness
Marlin - Marlin is an optimized firmware for RepRap 3D printers based on the Arduino platform. Many commercial 3D printers come with Marlin installed. Check with your vendor if you need source code for your specific machine.
nuclear_rng_generation2 - Random Number Generator using common Geiger counter