AwesomeCppGameDev
single_file_libs
AwesomeCppGameDev | single_file_libs | |
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2 | 12 | |
1,518 | 8,657 | |
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3.8 | 0.0 | |
5 months ago | 4 months ago | |
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AwesomeCppGameDev
- Free Libs for First C++ Game Dev Project?
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Subscription Based Games
Steamworks is the easy option, but if you're programming-savvy you could also use a networking library (some lists for C and C++: 1 2 3) to accomplish the same thing.
single_file_libs
- Package manager for single file libs?
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NASA ICER image compression algorithm as a C library
Yep: https://github.com/nothings/single_file_libs
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How do I structure a library in C?
Also sometimes I use only header (.h) with all functions included wrapped by #ifndef and #endif. When I use these? for code that I always reuse to simplify things and some data stucture handling (to implement dynamic arrays). A good example list of these (not mine) are https://github.com/nothings/single_file_libs
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I re-implemented the Servo library for fun :)
Also, there are many libraries that are much bigger (little list I found) but are implemented in a single header file.
- Any website that lists all the available libraries for C?
- Is it me or is C++ on an Arduino abstracted to the point where it's basically a scripting language?
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Is there a data structures library I can use with Raylib?
If others have a similiar problem, I found a great github page that has lots of single header libraries, including data structures.
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Designing Low Upkeep Software
> Like, why don't we just let projects be "done"? Things don't need to be maintained and updated for eternity.
This is generally why I opt for "single-file" libraries that do one simple task well. The smaller the library, the more likely it is "done". For example, do I want some insanely complex image library that handles every file format under the sun, or do I just want some basic one that allows me to output a simple JPEG?
I often find myself referring to "single_file_libs" repository: https://github.com/nothings/single_file_libs
Looking at the open issues, it doesn't appear to be actively maintained but it's still an incredibly good resource for "completed" projects.
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Subscription Based Games
Steamworks is the easy option, but if you're programming-savvy you could also use a networking library (some lists for C and C++: 1 2 3) to accomplish the same thing.
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Is there a simple and reliable static object loader out there?
Have a look at these. https://github.com/nothings/single_file_libs#geometry-file
What are some alternatives?
awesome-cpp - A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
3DWorld - 3D Procedural Game Engine Using OpenGL
collapseos - Bootstrap post-collapse technology
awesome-c - A curated list of awesome C frameworks, libraries, resources and other shiny things. Inspired by all the other awesome-... projects out there.
tinygltf - Header only C++11 tiny glTF 2.0 library
mu - Soul of a tiny new machine. More thorough tests → More comprehensible and rewrite-friendly software → More resilient society.
tinyobjloader - Tiny but powerful single file wavefront obj loader
stb - stb single-file public domain libraries for C/C++
clib - Package manager for the C programming language.
Arduino - Arduino IDE 1.x
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS