AssetCatalogTinkerer
SDWebImage
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AssetCatalogTinkerer | SDWebImage | |
---|---|---|
5 | 7 | |
2,226 | 24,917 | |
- | 0.6% | |
2.0 | 8.9 | |
11 days ago | 11 days ago | |
Objective-C | Objective-C | |
BSD 2-clause "Simplified" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AssetCatalogTinkerer
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Are Sprite Atlases necessary?
Peeking at my build product's `assets.car` file using this app doesn't show any interesting changes... Xcode appears to be packing my images into textures whether or not I have a `.spriteatlas` in my assets bundle. The packed textures are smaller than I would expect (like 500x500 or less instead of 1024x1024)
- SwiftBar menu bar icon
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Where do these system images live? (The round OS images shown in System Info)
I checked /System/Applications/Utilities/System\ Information.app/Contents/Resources/Assets.car on macOS 11.6 with AssetCatalogTinkerer but it doesn't contain the OS icon.
- macOS Monterey System Icons Directory?
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Fun Fact: Contacts has an alternate icon for right-to-left languages.
Here’s the GitHub link for the app. Or, if you have brew, you can just:
SDWebImage
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Is there anything inherently wrong with the way I am updating this array of custom objects?
Add the SDWebImage package: https://github.com/SDWebImage/SDWebImage.git
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Trying to parse a JSON and display the image from the JSON
I have this code here, and I am really struggling with using SwiftUI and an MVVM architecture to display data from this NASA API. I want to take the image URL passes through the JSON and display it. I Found this article that shows how to use the SDWebView Swift package, and I would like to use this package to take the image URL that comes out of the JSON and display that image.
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How can I get the image from a URL and make it UIImage?
Urlsession is the native approach, but there are also libraries that asynchronously download and show the images like SDWebImage or Kingfisher
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How to load images in UICollectionViews efficiently?
I honestly would just use SDWebImage. I know that's what I would do because it is what I do. Wrap it in your own function so you can replace it later if needed.
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Clearing deployment target warning from 3rd party library?
Parchment and SDWebImage are the two I am getting warnings on. Yes, im sure its SPM. SDWebImage is a fairly popular library so I didnt expect any isssues there.
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SDWebImage doesn't work like intended (Doesn't apply blur to image)
I was using [SDWebImage](https://github.com/SDWebImage/SDWebImage) for my project and I wanted to apply a blur based on a blurRadius given by user through a slider However it doesn't work as intended
- Getting json and parsing it from an API
What are some alternatives?
DevToysMac - DevToys For mac
Kingfisher - A lightweight, pure-Swift library for downloading and caching images from the web.
SourceCodeSyntaxHighlight - Quick Look extension for highlight source code files on macOS 10.15 and later.
Nuke - Image loading system
Mac-QuickLook - QuickLook plugins and packages
AlamofireImage - AlamofireImage is an image component library for Alamofire
glance - 🔎 All-in-one Quick Look plugin
PINRemoteImage - A thread safe, performant, feature rich image fetcher
GLTFQuickLook - macOS QuickLook plugin for glTF files
AsyncImageView - [DEPRECATED]
deskfun-preview - QuickLook plugin to render icons and previews for Yoda Stories and Indiana Jones and his Desktop Adventures save games.
YYWebImage - Asynchronous image loading framework.