Arqan
Arqan is an OpenGL and GLFW binding for C# that allows you to directly use all OpenGL methods and enums methods and enums from the popular GLFW library (by TheBoneJarmer)
OpenGL-GA
My first ever 3D engine, filled with bugs and errors (by Oskis-Poskis)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Arqan
Posts with mentions or reviews of Arqan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-17.
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SDL2 + OpenGL in C#?
I used this and it works great https://github.com/TheBoneJarmer/Arqan
OpenGL-GA
Posts with mentions or reviews of OpenGL-GA.
We have used some of these posts to build our list of alternatives
and similar projects.
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PBR Game Engine using ImGUI and Assimp - about 3 months of learning OpenGL
Thank you! It's made using OpenTK so I used OpenTK.net's tutorial and LearnOpenGL mostly. I listed most of my resources in my github repo :)
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Showcase of 2.5 months of progress of learning OpenGL and ImGUI with C#
The code is public and I will put all the resources i've used in the description of it soon
What are some alternatives?
When comparing Arqan and OpenGL-GA you can also consider the following projects:
BlindEye.XInput - A managed and feature-rich wrapper over the unmanaged XInput API.
TrippyGL - A simple, lightweight yet highly versatile OpenGL graphics library
Duality - a 2D Game Development Framework
NthDimension - General purpose OpenGL deferred rendering for .Net Framework
PokemonGameEngine - A C# 2D Pokémon game engine and map editor.
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.