AppleCake
Visual Profiling tool for Love2D using Chromium's tracing tool (by EngineerSmith)
BYTEPATH
A replayable arcade shooter with a focus on build theorycrafting. (by a327ex)
AppleCake | BYTEPATH | |
---|---|---|
1 | 2 | |
20 | 1,351 | |
- | - | |
2.4 | 0.0 | |
1 day ago | over 3 years ago | |
Lua | Lua | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AppleCake
Posts with mentions or reviews of AppleCake.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-06.
-
Spine-love(spine-lua) performance is bad, i need help
I wonder if you can add jprof or AppleCake zoning to measure the actual performance of Spine-lua update and rendering? It should tell you where it actually lags.
BYTEPATH
Posts with mentions or reviews of BYTEPATH.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-23.
-
How can it take to learn love2d?
There's this nice tutorial made by the bytepath developer. It gives you a good ground for you to build your own stuff, it teaches you how to handle scenes, asset management, and object creation, as well as some game mechanics, but you can skip this part. You can also download other people love2d games, extract the files and see how they did things, I do this a lot when I want to know how to implement certain mechanic.
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I open sourced a game I just released on Steam, written in Lua
For anyone else looking to make a game in Lua + Love2D, a developer wrote an entire tutorial for how they made their game, which is also released on Steam: https://github.com/a327ex/BYTEPATH. Both the game and the tutorial are high quality, and provide really useful insights.
What are some alternatives?
When comparing AppleCake and BYTEPATH you can also consider the following projects:
jprof - Profiling library/tool for löve
Techmino - Techmino:方块研究所唯一官方仓库(Github)
tiny-ecs - ECS for Lua
kaboom.js - 💥 JavaScript game library
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
love - Matthew's Love projects
SNKRX - A replayable arcade shooter where you control a snake of heroes.
WolfHUD - Payday 2 HUD
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
lua-top-down-multiplayer - A simple top-down multiplayer game built using LÖVE
sock.lua - A Lua networking library for LÖVE games.
AWKTC - AWKTC is Workable Klutzy Time-wasting Command