photon
[DEPRECATED] An open source portfolio of 3D scenes, experiments, and prototypes. (by AlexWarnes)
threejs-sandbox
Set of experiments and extensions to THREE.js. (by gkjohnson)
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photon | threejs-sandbox | |
---|---|---|
1 | 2 | |
28 | 677 | |
- | - | |
0.0 | 3.2 | |
over 1 year ago | 10 months ago | |
Svelte | Roff | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
photon
Posts with mentions or reviews of photon.
We have used some of these posts to build our list of alternatives
and similar projects.
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Svelte-Cubed + The Expanse (and my old laptop gpu trying to keep up)
Code is here: https://github.com/AlexWarnes/photon/tree/main/src/routes/showcase/the-expanse
threejs-sandbox
Posts with mentions or reviews of threejs-sandbox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-06.
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Three js + React Fiber instanced boxes outline
outlines is a complex subject, there are few few suitable solutions out there. there's this: https://github.com/gkjohnson/threejs-sandbox/tree/master/conditional-lines but the code seems very complex. i've tried to untangle it once but i have no idea what's gong on.
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Are there any examples of this kind of "stochastic" texture splatting for threejs, that avoids obvious repetitions and provides nice, natural terrain textures with transitions?
terrain/splat approaches: https://github.com/prolearner/procedural-planet https://github.com/gkjohnson/threejs-sandbox/issues/9 (links) http://stemkoski.github.io/Three.js/Shader-Heightmap-Textures.html https://www.gamedev.net/tutorials/programming/graphics/advanced-terrain-texture-splatting-r3287/ babylon reference https://forum.babylonjs.com/t/pbr-texture-splatting-up-to-64-textures/1994/17 https://jsfiddle.net/zywmxLd6/ https://github.com/simondevyoutube/ProceduralTerrain_Part5 https://discourse.threejs.org/t/how-to-create-a-multiple-textured-terrain/5069/7 How tesseract does their megasplat style approach: https://discourse.threejs.org/t/how-to-create-a-multiple-textured-terrain/5069/28
What are some alternatives?
When comparing photon and threejs-sandbox you can also consider the following projects:
svelthree - Create three.js content using Svelte components.
trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡
astrahistoria - A complete visualization of the Warhammer 40,000 history across the galaxy.
procedural-planet - a 3D procedural Planet in THREEJS and WebGl