Ada_GUI
gcc-darwin-arm64
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Ada_GUI | gcc-darwin-arm64 | |
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10 | 4 | |
35 | 254 | |
- | - | |
6.3 | 10.0 | |
2 months ago | 7 days ago | |
Ada | ||
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ada_GUI
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June 2022 What Are You Working On?
Improvments to Ada GUI and a result change to the Ada-GUI version of Mine Detector
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May 2022 What Are You Working On?
Improvements to Ada GUI
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April 2022 What Are You Working On?
Some changes to the description of the King language. Some improvements and a new component in the PragmAda Reusable Components. Writing a summary of the FOSDEM presentation on [Ada GUI][https://github.com/jrcarter/Ada_GUI) for the Ada User Journal.
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How to handle platform/feature-specific code?
(Actually, for a GUI, the solution is to use a portable GUI such as Ada GUI, but for other cases this approach may be needed.)
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March 2022 What Are You Working On?
Added additional dialogs to Ada GUI.
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February 2022 What Are You Working On?
I did some work on Ada GUI and incorporated D. Norte de Moraes' 512- and 1024-bit versions of Threefish into the PragmARCs. I also prepared a presentation on Ada GUI for FOSDEM.
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What Did You Work On in 2021?
The only things I mentioned in What did You Work On posts are Ada GUI and King.
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December 2021 What Are You Working On?
Improvements to Ada GUI.
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Which GUI for an Ada desktop application do you recommend?
My preference is for portability and Ada, so I like Ada GUI.
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What are you working on? July 2021
I'm working towards creating a direct implementation of Ada_GUI. I have something mostly work9ng, but it's rather ugly.
gcc-darwin-arm64
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GCC 12.1 Released
Impressive, too bad Apple silicon is still not supported officially, for people that want to build GCC themselves on M1 machines check these GCC forks:
https://github.com/iains/gcc-darwin-arm64
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MacBook Pro M1 - Ada development
Using [this work](https://github.com/iains/gcc-darwin-arm64) I’ve been able to produce a working aarch64-apple-darwin21 suite - a prerelease version of GCC12 + the usual set of tools (no debugger, though - who needs them?!). A bit of polishing & a write-up, it’ll be good to go.
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March 2022 What Are You Working On?
This release will run on M1 using the Rosetta code translation. Work is in hand to build a native compiler, looking good I think.
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Apple laptops with the M1 chip?
Work in progress here; from the test results issue,
What are some alternatives?
alire - Command-line tool from the Alire project and supporting library
gcc
ASFML - Ada binding to the SFML library
distributing-gcc - Binary releases of GCC (native and cross) on macOS; also, the scripts/Makefiles used for producing them.
Pi-Mainframe - Simulated mainframe computer based on a Raspberry Pi
lith - An implementation of R7RS-small in Ada
Honki-Tonks-Zivilisationen - Der Code meines 4X-Rundenstrategiespiels. The Code of my 4X turn-based strategy game.
septum - Context-based code search tool
drivers - An assortment of drivers
assignments
spark2014 - SPARK 2014 is the new version of SPARK, a software development technology specifically designed for engineering high-reliability applications.