Ada_Drivers_Library
qoi
Ada_Drivers_Library | qoi | |
---|---|---|
13 | 25 | |
232 | 6,741 | |
1.7% | - | |
7.1 | 6.3 | |
2 months ago | about 1 month ago | |
Ada | C | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ada_Drivers_Library
- "No way to prevent this" say users of only language where this regularly happens
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How to get the ARM toolchain up and running?
Hi, I'm trying to compile any example from the project Ada_Drivers_Library, but it seems that I can't get the toolchain correctly installed:
- Using Rust for Embedded Development
- To autosar or not to autosar
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December 2022 What Are You Working On?
Trying to fix a problem with the accelerometer, actually with TWI (a.k.a. I2C) on BBC Micro:bit (v1): PR raised.
- when to choose stm32 MCUs over a raspberry pi Pico ?
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November 2022 What Are You Working On?
Tried to work out why TWI (Nordic’s I2C) doesn’t work on BBC micro:bit (v1.3b, anyway). Failed, so far.
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July 2022 What Are You Working On?
Spent days to make MAG3110 work on Micro:bit, but then Fabien told me that it has been fixed in April. It appears that my local clone of Ada Drivers Library wasn't updated! :(
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December 2021 What Are You Working On?
Got I2C & SPI drivers for the LPS25H barometric sensor accepted in the Ada Drivers Library.
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How do I get started with programming microcontrollers with Ada?
You could take a look into the Ada_Drivers_Library. It provides BSPs and examples for different boards, so that's an easy way to get started. For the start you could get any of the boards supported there, depending on the hardware features you want to have.
qoi
- CPNG, a backwards compatible fork of PNG
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Ethically Sourced Lena Picture
Her request is politely-phrased and reasonable. I don't think there's a legal or ethical issue, but respecting the wishes of others when it costs nothing is just kindness.
However, the way that some have seized on it, and then interacted with others in their communities is ... neither polite nor reasonable.
e.g. https://github.com/phoboslab/qoi/issues/35
- PSA: Use ZopfliPNG to compress your PNG assets
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The most famous picture used as a standard in computer science is nudes from Playboy!
How do you know it's not a problem for the people who work with computer vision? Let's take this for example - sure, the request itself was presented very unprofessionally, but this is still an example of someone in a computer vision-adjacent field stating in no uncertain terms that they have a problem with the image.
- What’s the best lossless image format?
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At one company I worked at only one thing mattered: the yearly bonus
Yes. Without a supporting statement, it's ad hominem. But I provided a supporting statement.
This is the issue I'm taking about: https://mobile.twitter.com/richgel999/status/146443578680850...
Which links to here: https://github.com/phoboslab/qoi/issues/35
Where everyone agrees, yes, the image should be removed. They didn't know about its history. Would he please stop being a gigantic asshole about it.
So if that's not blowing things out of proportion, I don't know what is.
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QOI – The Quite OK Image Format
I don't know about CUDA, however I've made an AVX2 based encoder a few months ago : https://github.com/phoboslab/qoi/pull/143
I intend to create an AVX2 based decoder but I had absolutely no time to work on side projects in the past three months.
You might also want to take a look at this streaming encoder if you want to encode large files with a tiny memory footprint : https://github.com/MKCG/php-qoi/blob/main/src/FFI/lib/qoi.c
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This is huge: GameMaker Studio 2 now uses QOI image format for textures!
Not only does compression improve this situation today, but using QOI means improvements may continue to come over time. QOI is a very new, open source image format, and that's already proving to be an advantage. By itself, QOI compression is pretty weak, but YoYoGames have forked it and worked in BZ2 compression to surpass the old PNG format. As QOI itself improves and as YoYoGames continues to work on it, it's almost guaranteed that we'll see the compression ratio in GameMaker get better over time.
- QOI – The “Quite OK Image Format” for fast, lossless image compression
What are some alternatives?
alire - Command-line tool from the Alire project and supporting library
PNG-spec - Maintenance of the PNG specification
cortex-gnat-rts - This project contains various GNAT Ada Run Time Systems (RTSs) targeted at Cortex boards: so far, the Arduino Due, the STM32F4-series evaluation boards from STMicroelectronics, and the BBC micro:bit (v1)
libjxl - JPEG XL image format reference implementation
ob-ada-spark
Zpng - Better lossless compression than PNG with a simpler algorithm
usb_embedded - An Ada USB stack for embedded devices
fpng - Super fast C++ .PNG writer/reader
svd2ada - An Ada binding generator from SVD descriptions for bare board ARM devices.
qoi2-bikeshed - "Quite OK Image" version 2 discussions
als-alire-index - An Alire index to build ada_language_server
qoi - A rust implementation of the “Quite OK Image” format for fast, lossless image compression