AOE4-TSTL
dodge-mod
AOE4-TSTL | dodge-mod | |
---|---|---|
1 | 1 | |
2 | 5 | |
- | - | |
3.9 | 0.0 | |
about 2 years ago | about 2 years ago | |
TypeScript | TypeScript | |
- | - |
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AOE4-TSTL
dodge-mod
-
Dear modders, what are the strenghts and limitations of the editor?
I'm working on TypeScript support. This already works (see here https://github.com/aoemods/dodge-mod) but the scardocs are missing return types for the functions. I saw that for CoH2 the return types were present (https://cm2.network/ScarDoc/) so it'd be nice if we could get them for AoE4 too as the type definitions for TypeScript could then be auto-generated too (right now I have most return types as any).
What are some alternatives?
wasmoon - A real lua 5.4 VM with JS bindings made with webassembly
Telltale-Script-Editor - An unofficial, open source script editor for games made by Telltale.
defold-vscode-build - Build, Run & Package Defold projects from Visual Studio Code
TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/
AOEMods.Essence - C# library and tools for working with Age of Empire 4's Essence engine (.sga, .rrtex, .rrgeom, .rgd currently)
Nest - A progressive Node.js framework for building efficient, scalable, and enterprise-grade server-side applications with TypeScript/JavaScript 🚀
tabnine-vscode - Visual Studio Code client for Tabnine. https://marketplace.visualstudio.com/items?itemName=TabNine.tabnine-vscode
syntax-highlighter - Syntax Highlighter extension for Visual Studio Code (VSCode). Based on Tree-sitter.
isaacs-arsenal - Repositório contendo os mods feitos para "The Binding of Isaac" usando IsaacScript
overlay - Display stats, win-rates and most played civs of you and your opponent as a stream overlay.