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kons-9
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doc | kons-9 | |
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8 | 50 | |
15 | 549 | |
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7.0 | 7.9 | |
22 days ago | 6 months ago | |
Common Lisp | Common Lisp | |
GNU General Public License v3.0 or later | MIT License |
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doc
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How do you think about version number management?
- it is possible to subscribe on the changes using RSS (this is a feature of the 40ANTS-DOC documentation builder).
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From Common Lisp to Julia
So, the article is harsh on CL: YMMV. Also, your goal may vary: I want to build and ship (web) applications, and so far Julia doesn't look attractive to me (at all). Super fast incremental development, build a standalone binary and deploy on my VPS or ship an Electron window? done. Problem(s) solved, let's focus on my app please.
The author doesn't mention a few helpful things:
- editor support: https://lispcookbook.github.io/cl-cookbook/editor-support.ht... Emacs is first class, Portacle is an Emacs easy to install (3 clicks), Vim, Atom support is (was?) very good, Sublime Text seems good (it has an interactive debugger with stack frame inspection), VSCode sees good work underway, the Alive extension is new, usable but hard to install yet, LispWorks is proprietary and is more like Smalltalk, with many graphical windows to inspect your running application, Geany has simple and experimental support, Eclipse has basic support, Lem is a general purpose editor written in CL, it is Emacs-like and poorely documented :( we have Jupyter notebooks and simpler terminal-based interactive REPLs: cl-repl is like ipython.
So, one could complain five years ago easily about the lack of editor support, know your complaint should be more evolved than a Emacs/Vim dichotomy.
- package managers: Quicklisp is great, very slick and the ecosystem is very stable. When/if you encounter its limitations, you can use: Ultralisp, a Quicklisp distribution that ships every 5 minutes (but it doesn't check that all packages load correctly together), Qlot is used for project-local dependencies, where you pin each one precisely, CLPM is a new package manager that fixes some (all?) Quicklisp limitations
> [unicode, threading, GCā¦] All of these features are left to be implemented by third-party libraries
this leads to think that no implementation implements unicode or threading support O_o
> most of the language proper is not generic
mention generic-cl? https://github.com/alex-gutev/generic-cl/ (tried quickly, not intensively)
Documentation: fair points, but improving etc. Example of a new doc generator: https://40ants.com/doc/
Also I'd welcome a discussion about Coalton (Haskell-like type system on top of CL).
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Kons-9 update ā 3D Common Lisp system now on MacOS and Linux
Great news! Feedback: I guess it's time to start working on documentation ;) The readme doesn't say what the system does. I guess you could maintain a high overview "manually", and in parallel set up a documentation system (40ants doc is kinda cool). Best,
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Favorite Lisp project? Shameless plugs welcome & encouraged!
- and 40ANTS-DOC builder.
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Why Turtl Switched from Common Lisp to JavaScript
That is why I've put about half of this year into the Common Lisp documentation generator for all of my libraries.
If you are interested, please read it's docs and join the effort of making good documentation for CL projects: https://40ants.com/doc/
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CL-TAR Project
And the doc is built with the new https://40ants.com/doc š Really cool.
- Does everyone here manually specify the entire project's dependency tree in .asd files?
kons-9
- OpenSCAD Survey - what programming language do you want to be added to app?
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Lindenmayer Systems
Very cool. I must check this out.
I implemented some L-system features in my 3D Common Lisp system: https://github.com/kaveh808/kons-9
- Ask HN: Show me your half baked project
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Profound Beliefs
In some small way I am revisiting the idea with https://github.com/kaveh808/kons-9
We'll see what comes of it.
- Kons-9: Common Lisp 3D Graphics Project
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Symbolics Lisp Machines Graphics Demo (1990)
I began my 3D graphics development on a Symbolics workstation at the MIT Media Lab in the mid-80's. This was before the S-Graphics suite was released. [0]
The outstanding feature of the S-Graphics suite was the polygonal modeler which used a winged-edge structure that was far ahead of its time. It survives conceptually in the Wings3D system, which is a quite faithful copy of that modeler.
And of course you got the extensibility that came with the graphics system being built on Lisp.
But Symbolics was never, as far as I saw, a serious or popular contender in 3D production. Not only was the system expensive, but the hardware could not keep up with SGI's graphics abilities. Furthermore, the mass of CG developers at the time came from a C/Unix background, and rendering especially was so speed critical that C (and Fortran) resulted in faster systems.
Almost 40 years later, I have returned to the idea of developing a 3D system in Common Lisp [1]. We shall see where it leads.
[0] https://medium.com/@kaveh808/late-night-lisp-machine-hacking...
[1] https://github.com/kaveh808/kons-9
- Ask HN: Resources for Older Developers?
- Ask HN: What Are You Working On? (May 2023)
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A good codebase to study as a beginner
If you are interested in 3D graphics, I have tried to keep my code simple and comprehensible: https://github.com/kaveh808/kons-9
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Coding alone vs coding in a team
As a solo developer of my 3D system, my main focus has been to keep the enthusiasm and momentum going and to enjoy the development process, rather than worrying about how the code might not be optimal in various regards.
What are some alternatives?
wookie - Asynchronous HTTP server in common lisp
clog - CLOG - The Common Lisp Omnificent GUI
woo - A fast non-blocking HTTP server on top of libev
quicklisp-projects - Metadata for projects tracked by Quicklisp.
cl-lsp - An implementation of the Language Server Protocol for Common Lisp
McCLIM - An implementation of the Common Lisp Interface Manager, version II
weblocks - This fork was created to experiment with some refactorings. They are collected in branch "reblocks".
clozure-cl - Unofficial mirror of Clozure CL
cl-permutation - Permutations and permutation groups in Common Lisp.
weird - Generative art in Common Lisp
LispSyntax.jl - lisp-like syntax in julia
bodge-nuklear - Thin wrapper over Nuklear for Common Lisp