351ELEC
source-to-image
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351ELEC | source-to-image | |
---|---|---|
164 | 4 | |
233 | 2,423 | |
- | 0.9% | |
9.8 | 6.5 | |
about 3 years ago | about 2 months ago | |
Makefile | Go | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
351ELEC
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Create modified 351Elec img?
The files are posted here: https://github.com/351ELEC/351ELEC/releases/tag/20211122
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Standalone Emulators?
351elec and arkos are still actively updated. Whenever an emulator is discovered that is capable of running on these devices they add it. There just simply isn't very many stand alone emulators because it's difficult to configure them to run on these devices.
- RetroArch not recognizing inputs on RG351V
- 351ELEC and ArkOS ithub says updated 16 days ago but no update?
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Decorations/Bezels not working on RG552?
The stock OS is very buggy. Switch to JELOS or 351ELEC instead.
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Getting Duke 3D to run on elec351
Oh, sorry, did not try that yet. But I am interested and found this on how to place it in ports and this which makes it seem a little difficult to make it work. Hope this helps anyway.
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A few questions about the Anbernic RG351V
First of all, you should REALLY look into installing a custom firmware. The one it comes with is terrible (both for UI and actual game performance). But also the SD card it ships with WILL corrupt. My suggestion would be to buy a sandisk 64GB card and install the 351ELEC software. Russel from RetroGameCorps on Youtube has tutorials, it's pretty easy even if you've never done it before.
- Capcom CPS I II and III
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ArkOS vs 351 elec ? Which one should i use?
https://github.com/351ELEC/351ELEC/releases https://github.com/christianhaitian/arkos/releases
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Building my rg351v with a Mac
build implies creating a flashable image from source code. Reference https://github.com/351ELEC/351ELEC for build instructions. Since the build instructions are made for Ubuntu 20.04, you may have troubles getting it functional.
source-to-image
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Jenkins in kubernetes without docker
You can try and use s2i (source to image) - https://github.com/openshift/source-to-image You deploy container to your cluster that produce another image
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Shipwright - Building Container Images In Kubernetes
Surprised to see it supports source-to-image (S2I). If you're using S2I, you're likely using OpenShift where your development pipeline is figured out for you. You wouldn't be using Shipwright on that platform.
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Where can I find the IMG of version 2.0 of 351Elec?
If that's not an option, I unfortunately don't know how to compile source code into an IMG file from github, but I have a feeling that there's quite a few people who are knowledgeable in these matters lurking around this subreddit. The only thing I found was this: https://github.com/openshift/source-to-image but I have no idea how or where exactly to execute the code outlined in the readme below. Looks promising though.
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It's Time to Say Goodbye to Docker
Source-To-Image (S2I) is a toolkit for building images directly from source code without Dockerfile. This tool works well for simple, expected scenarios and workflows but quickly becomes annoying and clumsy if you need little too much customization or if your project doesn't have the expected layout. You might consider using S2I if you are not very confident with Docker yet or if you build your images on OpenShift cluster, as builds with S2I are a built-in feature.
What are some alternatives?
arkos - Another rockchip Operating System
kaniko - Build Container Images In Kubernetes
AmberELEC-prerelease - AmberELEC prerelease images
buildkit - concurrent, cache-efficient, and Dockerfile-agnostic builder toolkit
batocera.linux - batocera.linux
skopeo - Work with remote images registries - retrieving information, images, signing content
moonlight-embedded - Gamestream client for embedded systems
jib - 🏗 Build container images for your Java applications.
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Bazel - a fast, scalable, multi-language and extensible build system
AnberPorts - AnberPorts for Anbernic RG351P/M and RG351V running ArkOS, 351elec and The RA.
jenkins-std-lib - Bringing the Zen of Python to Jenkins.