A wrapper script for Unity debug calls to use conditional attributes in order to avoid debug code being compiled into release builds.
Why do you think that https://github.com/hibzzgames/Hibzz.DefineManager is a good alternative to UnityDebug
A wrapper script for Unity debug calls to use conditional attributes in order to avoid debug code being compiled into release builds.
Why do you think that https://github.com/hibzzgames/Hibzz.DefineManager is a good alternative to UnityDebug