Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Why do you think that https://github.com/antimatter15/splat is a good alternative to gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Why do you think that https://github.com/antimatter15/splat is a good alternative to gaussian-splatting