Circular and Linear Waves in ShaderGraph
Why do you think that https://github.com/tojynick/Stylized-Water-Shader-Unity-URP is a good alternative to intermediate-vertex-displacement
Circular and Linear Waves in ShaderGraph
Why do you think that https://github.com/tojynick/Stylized-Water-Shader-Unity-URP is a good alternative to intermediate-vertex-displacement