PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.
Why do you think that https://github.com/marcozakaria/URP-LWRP-Shaders is a good alternative to unity-pcf-poisson
PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.
Why do you think that https://github.com/marcozakaria/URP-LWRP-Shaders is a good alternative to unity-pcf-poisson